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package guser
//func LostUserDetail(c *gin.Context) {
// a := app.NewApp(c)
// defer func() {
// a.Response()
// }()
// req := new(values.LostUserDetailReq)
// if !a.S(req) {
// return
// }
// resp := values.LostUserDetailResp{}
//
// for i := 0; i < len(common.RoomGameIDs); i++ {
// resp.List = append(resp.List, getLostUserDetail(req.Uid, common.RoomGameIDs[i]))
// }
//
// for i := 0; i < len(common.MillionGameIDs); i++ {
// resp.List = append(resp.List, getLostUserDetail(req.Uid, common.MillionGameIDs[i].(int)))
// }
//
// a.Data = resp
//}
//
//func getLostUserDetail(uid int, gameId int) values.LostUserDetail {
// var lostUserDetail values.LostUserDetail
//
// lostUserDetail.GameId = gameId
//
// isWin := true
// winCount := models.GetWinGameCountByBalance(nil, nil, &uid, nil, &gameId, nil, &isWin)
// lostUserDetail.GameCount = models.GetGameCountByBalance(nil, nil, &uid, nil, &gameId, nil)
//
// lostUserDetail.WinPer = utils.GetPer(winCount, lostUserDetail.GameCount)
//
// lostUserDetail.BreakPer = utils.GetPer(models.GetPlayerBreakCount(nil, nil, &uid, &gameId, nil, nil), lostUserDetail.GameCount)
//
// return lostUserDetail
//}