package guser import ( "github.com/gin-gonic/gin" "server/common" "server/modules/backend/models" utils "server/modules/backend/util" "server/modules/backend/values" "server/modules/customer/app" ) func LostUserDetail(c *gin.Context) { a := app.NewApp(c) defer func() { a.Response() }() req := new(values.LostUserDetailReq) if !a.S(req) { return } resp := values.LostUserDetailResp{} for i := 0; i < len(common.RoomGameIDs); i++ { resp.List = append(resp.List, getLostUserDetail(req.Uid, common.RoomGameIDs[i])) } for i := 0; i < len(common.MillionGameIDs); i++ { resp.List = append(resp.List, getLostUserDetail(req.Uid, common.MillionGameIDs[i].(int))) } a.Data = resp } func getLostUserDetail(uid int, gameId int) values.LostUserDetail { var lostUserDetail values.LostUserDetail lostUserDetail.GameId = gameId isWin := true winCount := models.GetWinGameCountByBalance(nil, nil, &uid, nil, &gameId, nil, &isWin) lostUserDetail.GameCount = models.GetGameCountByBalance(nil, nil, &uid, nil, &gameId, nil) lostUserDetail.WinPer = utils.GetPer(winCount, lostUserDetail.GameCount) lostUserDetail.BreakPer = utils.GetPer(models.GetPlayerBreakCount(nil, nil, &uid, &gameId, nil, nil), lostUserDetail.GameCount) return lostUserDetail }