package statistics import ( "fmt" "server/common" "server/modules/backend/app" "server/modules/backend/models" "server/modules/backend/values" "github.com/gin-gonic/gin" ) func RealDataBalanceMillionGame(c *gin.Context) { a := app.NewApp(c) defer func() { a.Response() }() req := new(values.RealBalanceDataMillionGameReq) if !a.S(req) { return } resp := values.RealBalanceDataMillionGameResp{} // su, eu := utils.GetQueryUnix(req.Start, req.End) // for i := 0; i < len(common.MillionGameIDs); i++ { // MillionGameID := common.MillionGameIDs[i].(int) // resp.List = append(resp.List, getBalanceDataMillionGame(&su, &eu, req.Channel, &MillionGameID)) // } a.Data = resp } func getBalanceDataMillionGame(su, eu *int64, channel, gameId *int) values.BalanceDataMillionGame { var balanceDataMillionGame values.BalanceDataMillionGame currencyEventGameSettle := int(common.CurrencyEventGameSettle) balanceDataMillionGame.GameId = *gameId OnlineData := models.GetOnlineByGameId(*gameId) for _, value := range OnlineData { balanceDataMillionGame.Online += value.Total balanceDataMillionGame.OnlineNew += value.New } // balanceDataMillionGame.Active = models.GetMillionPlayerCount(su, eu, channel, gameId, nil) // balanceDataMillionGame.TableFee = models.GetMillionFee(su, eu, channel, gameId, nil) balanceDataMillionGame.Profit = models.GetProfit(su, eu, channel, gameId, nil, ¤cyEventGameSettle, nil) /*for i := 0; i < len(common.RoomIDs); i++ { // 百人游戏只有两个房间 if i > 1 { continue } balanceDataMillionGame.RoomDetail = append(balanceDataMillionGame.RoomDetail, getBalanceDataMillionGameRoom(su, eu, channel, gameId, &common.RoomIDs[i])) }*/ // balanceDataMillionGame.RoomDetail = append(balanceDataMillionGame.RoomDetail, getBalanceDataMillionGameRoom(su, eu, channel, gameId, &common.RoomIDs[0])) return balanceDataMillionGame } func getBalanceDataMillionGameRoom(su, eu *int64, channel, gameId, roomId *int) values.BalanceDataMillionGameRoom { var millionGameRoom values.BalanceDataMillionGameRoom currencyEventGameSettle := int(common.CurrencyEventGameSettle) millionGameRoom.RoomId = *roomId // millionGameRoom.GameCount = models.GetMillionGameCount(su, eu, channel, gameId, roomId) // millionGameRoom.BetAmount = models.GetMillionGameBet(su, eu, channel, gameId, roomId, nil) millionGameRoom.Profit = models.GetProfit(su, eu, channel, gameId, roomId, ¤cyEventGameSettle, nil) // millionGameRoom.Active = models.GetMillionPlayerCount(su, eu, channel, gameId, roomId) // res := common.GetMillionResultByGameId(*gameId) // for i := 0; i < len(res); i++ { // millionGameRoom.Detail = append(millionGameRoom.Detail, getMillionGameDetail(su, eu, channel, gameId, roomId, &res[i])) // } return millionGameRoom } func getMillionGameDetail(su, eu *int64, channel, gameId, roomId, result *int) values.MillionGameDetail { var millionGameDetail values.MillionGameDetail millionGameDetail.Result = fmt.Sprintf("%d", *result) // millionGameDetail.BetAmount = models.GetMillionGameBet(su, eu, channel, gameId, roomId, result) // millionGameDetail.BetCount = models.GetMillionGameBetCount(su, eu, channel, gameId, roomId, result) // millionGameDetail.WinCount = models.GetMillionGameWinCount(su, eu, channel, gameId, roomId, result) // millionGameDetail.Profit = models.GetMillionGameAreaProfit(su, eu, channel, gameId, roomId, result) return millionGameDetail }