package statistics import ( "server/modules/backend/app" "server/modules/backend/models" utils "server/modules/backend/util" "server/modules/backend/values" "github.com/gin-gonic/gin" ) // 用户牌局分析 func PlayGameData(c *gin.Context) { a := app.NewApp(c) defer func() { a.Response() }() req := new(values.PlayDataReq) if !a.S(req) { return } resp := values.PlayGameDataResp{} su, eu := utils.GetQueryUnix(req.Start, req.End) var oneDay int64 = 24 * 60 * 60 for i := su; i < eu; i += oneDay { resp.List = append(resp.List, getPlayData(i, i+oneDay, req.Channel)) } a.Data = resp } func getPlayData(s, e int64, channel *int) values.PlayDataInfo { ret := values.PlayDataInfo{} // 日期 ret.Date = s ret.PlayerGameData = getPlayerGameData(s, e, channel, nil) return ret } func getPlayerGameData(s, e int64, channel *int, gameId *int) values.PlayerGameData { var res values.PlayerGameData res.PlayerCount = models.GetPlayerCount(&s, &e, channel, gameId, nil) res.GameCount = models.GetGameTotal(&s, &e, channel, gameId, nil, nil) return res }