package game import ( "math/rand" ) const ( ColorDiamonds = iota ColorClubs ColorHearts ColorSpades ) // 牌库 type CardLevelType int const ( CardLevelA CardLevelType = iota + 1 CardLevelB CardLevelS ) var ( AllNormalCards = [52]int{ 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, // 方片 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, // 梅花 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, // 红桃 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, // 黑桃 } Jokers = []int{70, 71} // 两张joker牌 // 包含一张王 AllFullCards = [53]int{ 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, // 方片 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, // 梅花 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, // 红桃 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, // 黑桃 70, // 王 } // 包含两张王 AllFullGhostCards = [54]int{ 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, // 方片 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, // 梅花 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, // 红桃 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, // 黑桃 70, 71, // 王 } AllTwoFullCards = [106]int{ 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, // 方片 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, // 梅花 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, // 红桃 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, // 黑桃 70, // 王 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0d, // 方片 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1c, 0x1d, // 梅花 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, // 红桃 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, // 黑桃 71, // 王 } ) func IsValidCard(c int) bool { for _, v := range AllFullGhostCards { if v == c { return true } } return false } func GetRandomCard(num int) []int { ret := []int{} seq := rand.Perm(len(AllNormalCards)) for i := 0; i < num; i++ { ret = append(ret, AllNormalCards[seq[i]]) } return ret } func CompaireTwoCard(a, b int) bool { valA := GetCardCompaireValue(a) valB := GetCardCompaireValue(b) if valA > valB { return true } if valA == valB { colA := GetCardColor(a) colB := GetCardColor(b) return colA > colB } return false } func ShuffleCards(cards []int) []int { indexs := rand.Perm(len(cards)) c := make([]int, len(cards)) for i, v := range indexs { c[i] = cards[v] } return c } func GetCardValue(card int) int { return card & 0x0F } func GetCardCompaireValue(card int) int { v := GetCardValue(card) if v == 1 { v = 14 } return v } func GetCardColor(card int) int { return card / 16 }