package guser import ( "fmt" "server/call" "server/common" "server/db" "server/modules/backend/app" "server/modules/backend/values" "github.com/gin-gonic/gin" "github.com/liangdas/mqant/log" ) // 修改玩家金币 func EditGameUserGold(c *gin.Context) { a := app.NewApp(c) defer func() { a.Response() }() req := new(values.EditGameUserGoldReq) if !a.S(req) { return } user, _ := call.GetUserXInfo(req.UID, "channel_id") update := &common.UpdateCurrency{ CurrencyBalance: &common.CurrencyBalance{ UID: req.UID, Type: req.CurrencyType, Value: req.Amount, Event: common.CurrencyEventGM, ChannelID: user.ChannelID, Exs1: "后台操作修改玩家金币", }, } err := call.MineCurrencyProReal(update).Err if err != nil { log.Error("err:%v", err) a.Code = values.CodeRetry return } a.RecordEdit(values.PowerGUser, fmt.Sprintf("修改玩家%v金币:%v", req.UID, req.Amount)) } func EditGameUserBet(c *gin.Context) { a := app.NewApp(c) defer func() { a.Response() }() req := new(values.EditGameUserBetReq) if !a.S(req) { return } user, _ := call.GetUserXInfo(req.UID, "channel_id") update := &common.UpdateCurrency{ CurrencyBalance: &common.CurrencyBalance{ UID: req.UID, Type: req.CurrencyType, Event: common.CurrencyEventGM, ChannelID: user.ChannelID, NeedBet: req.BetAmount, Exs1: "后台操作修改玩家打码量", }, } err := call.MineCurrencyProReal(update).Err if err != nil { log.Error("err:%v", err) a.Code = values.CodeRetry return } a.RecordEdit(values.PowerGUser, fmt.Sprintf("修改玩家%v打码量:%v", req.UID, req.BetAmount)) } func EditGameUserRtp(c *gin.Context) { a := app.NewApp(c) defer func() { a.Response() }() req := new(values.EditGameUserRtpReq) if !a.S(req) { return } rtpData := &common.PlayerRtpData{Uid: req.UID} db.Mysql().Get(rtpData) if rtpData.Id == 0 { rtpData.Rtp = req.Val db.Mysql().Create(rtpData) } else { err := db.Mysql().Update(&common.PlayerRtpData{Uid: req.UID}, map[string]interface{}{ "rtp": req.Val, }) if err != nil { a.Code = values.CodeRetry a.Msg = "modify rtp error" } } a.RecordEdit(values.PowerGUser, fmt.Sprintf("修改玩家%vRtp:%v", req.UID, req.Val)) }