diff --git a/call/activity.go b/call/activity.go index 3a5290a..9459728 100644 --- a/call/activity.go +++ b/call/activity.go @@ -100,8 +100,22 @@ func ShouldShowActivityFirstRechargeBack(uid int) bool { if uid == 0 { return true } + now := time.Now().Unix() + conf := GetConfigActivityFirstRechargeBack() + p, _ := GetUserXInfo(uid, "birth") data := GetUserFirstRechargeBackData(uid) - return data.RewardTime == 0 + val := int64(0) + if data.RechargeTime > 0 { + rechargeInfo := GetRechargeInfo(uid) + val = data.Amount - GetUserCurrencyTotal(uid, common.CurrencyINR) + rechargeInfo.TotalWithdrawing + if val < 0 { + val = 0 + } + } + if now >= p.Birth+conf.CD && val == 0 || data.RewardTime > 0 { + return false + } + return true } func UploadActivityData(uid, activityID, t int, amount int64) { diff --git a/call/item.go b/call/item.go index e16a2f1..5e2dd57 100644 --- a/call/item.go +++ b/call/item.go @@ -35,6 +35,6 @@ func GetUserBestDiscountTicket(uid int) *common.PlayerItems { return nil } -func AddUserDiscountTicket(uid, exi1 int) { - db.Mysql().Create(&common.PlayerItems{UID: uid, ItemID: common.ItemDiscountTicket, Time: time.Now().Unix(), Status: common.ItemStatusNormal, Exi1: exi1}) +func AddUserDiscountTicket(uid int, exi1, exi2 int64) { + db.Mysql().Create(&common.PlayerItems{UID: uid, ItemID: common.ItemDiscountTicket, Time: time.Now().Unix(), Status: common.ItemStatusNormal, Exi1: exi1, Exi2: exi2}) } diff --git a/call/pay.go b/call/pay.go index b84acd9..6d6e98c 100644 --- a/call/pay.go +++ b/call/pay.go @@ -540,7 +540,7 @@ func ActivityFirstRechargeBack(r *common.RechargeOrder) { rechargeBackData := GetUserFirstRechargeBackData(r.UID) now := time.Now().Unix() // 注册多少时间内 - if p.Birth+conf.CD <= now { + if now <= p.Birth+conf.CD { if rechargeBackData.Amount == 0 { data := &common.ActivityFirstRechargeBackData{UID: r.UID, Amount: r.Amount} if r.Amount >= conf.MinRecharge { @@ -549,7 +549,7 @@ func ActivityFirstRechargeBack(r *common.RechargeOrder) { db.Mysql().Create(data) } else { update := map[string]interface{}{ - "amount": gorm.Expr("amount + ?"), + "amount": gorm.Expr("amount + ?", r.Amount), } if rechargeBackData.Amount+r.Amount >= conf.MinRecharge { update["recharge_time"] = time.Now().Unix() @@ -627,7 +627,7 @@ func ActivityWeekCard(r *common.RechargeOrder, product *common.ConfigPayProduct) return } rows, err := db.Mysql().UpdateRes(&common.ActivityWeekCardData{UID: r.UID}, map[string]interface{}{ - "recharge_time": time.Now().Unix()}) + "recharge_time": time.Now().Unix(), "day": 0, "recharge_amount": r.Amount}) if err != nil || rows == 0 { log.Error("err:%v", err) return diff --git a/common/activity.go b/common/activity.go index 3258a7b..450787a 100644 --- a/common/activity.go +++ b/common/activity.go @@ -307,8 +307,10 @@ func (c *ConfigActivityBreakGift) TableName() string { type ConfigActivityWeekCard struct { ID int `gorm:"primarykey"` - MiniLimit int64 `gorm:"column:mini_limit;type:bigint(20);default:0;comment:下限" web:"mini_limit"` // 下限 - RewardAmount int64 `gorm:"column:reward_amount;type:bigint(20);default:0;comment:前六天奖励金额" web:"reward_amount"` // 前六天奖励金额 + DayOneReward int64 `gorm:"column:day_one_reward;type:bigint(20);default:0;comment:第一天奖励" web:"day_one_reward"` // 下限 + MiniLimit int64 `gorm:"column:mini_limit;type:bigint(20);default:0;comment:下限" web:"mini_limit"` // 下限 + RewardAmount int64 `gorm:"column:reward_amount;type:bigint(20);default:0;comment:第二到第6天奖励金额" web:"reward_amount"` // 第二到第6天奖励金额 + Discount int64 `gorm:"column:discount;type:bigint(20);default:0;comment:第二到第6天奖励金额" web:"discount"` // 满减券折扣 } func (c *ConfigActivityWeekCard) TableName() string { @@ -320,12 +322,13 @@ const ( ) type ActivityWeekCardData struct { - ID int `gorm:"primarykey"` - UID int `gorm:"column:uid;type:int(11);uniqueIndex:ul"` - Rewards string `gorm:"column:rewards;type:varchar(256);comment:前六天领取奖励"` - Day int `gorm:"column:day;type:int(11);default:0;comment:已经领取天数"` - LastDraw int64 `gorm:"column:last_draw;type:bigint(20);default:0;comment:上次领取时间"` - RechargeTime int64 `gorm:"column:recharge_time;type:bigint(20);default:0;comment:充值时间"` + ID int `gorm:"primarykey"` + UID int `gorm:"column:uid;type:int(11);uniqueIndex:ul"` + Rewards string `gorm:"column:rewards;type:varchar(256);comment:前5天领取奖励"` + Day int `gorm:"column:day;type:int(11);default:0;comment:已经领取天数"` + LastDraw int64 `gorm:"column:last_draw;type:bigint(20);default:0;comment:上次领取时间"` + RechargeTime int64 `gorm:"column:recharge_time;type:bigint(20);default:0;comment:充值时间"` + RechargeAmount int64 `gorm:"column:recharge_amount;type:bigint(20);default:0;comment:充值金额"` } func (c *ActivityWeekCardData) TableName() string { diff --git a/common/config.go b/common/config.go index c8bb998..151a115 100644 --- a/common/config.go +++ b/common/config.go @@ -584,9 +584,9 @@ type ConfigActivityBetDraw struct { Cost int64 `gorm:"column:cost;type:int(11);default:0;comment:消耗幸运值" web:"cost"` Reward int64 `gorm:"column:reward;type:bigint(20);comment:奖励" web:"reward"` Weight int64 `gorm:"column:weight;type:bigint(20);comment:权重" web:"weight"` - VipUnlock int `gorm:"column:vip_unlock;type:int(11);comment:vip解锁等级" web:"vipUnlock"` + VipUnlock int `gorm:"column:vip_unlock;type:int(11);comment:vip解锁等级" web:"vip_unlock"` Cd int64 `gorm:"column:cd;type:bigint(20);comment:冷却时间" web:"cd"` - LimitNum int `gorm:"column:limit_num;type:int(11);comment:每日领取次数" web:"limitNum"` + LimitNum int `gorm:"column:limit_num;type:int(11);comment:每日领取次数" web:"limit_num"` } func (c *ConfigActivityBetDraw) TableName() string { diff --git a/common/excel.go b/common/excel.go new file mode 100644 index 0000000..20cb5be --- /dev/null +++ b/common/excel.go @@ -0,0 +1,900 @@ +package common + +import ( + "encoding/json" + "fmt" +) + +// SheetRoomConfig 房间通用结构 +type SheetRoomConfig struct { + GameID int `json:"GameID" redis:"GameID" table:"game_id"` + RoomID int `json:"RoomID" redis:"RoomID" table:"room_id"` + RoomName string `json:"RoomName" redis:"RoomName" table:"room_name"` + RoomType int `json:"RoomType" redis:"RoomType" table:"room_type"` + MinPlayer int `json:"MinPlayer" redis:"MinPlayer" table:"min_players"` + MaxPlayer int `json:"MaxPlayer" redis:"MaxPlayer" table:"max_players"` + StartTime int `json:"StartTime" redis:"StartTime" table:"start_time"` + IsOpen bool `json:"IsOpen" redis:"IsOpen" table:"is_open"` + BootRecharge int `json:"BootRecharge" redis:"BootRecharge" table:"boot_recharge"` + CurrenyType CurrencyType `json:"CurrenyType" redis:"CurrenyType" table:"currency_type"` + CarryInitialValue int64 `json:"CarryInitial" redis:"CarryInitial" table:"carry_initial_value"` + Boot int `json:"Boot" redis:"Boot" table:"boot"` + TurnTime int `json:"TurnTime" redis:"TurnTime" table:"turn_time"` + MinTakeIn int64 `json:"MinTakeIn" redis:"MinTakeIn" table:"min_buyin"` + MaxTakeIn int64 `json:"MaxTakeIn" redis:"MaxTakeIn" table:"max_buyin"` + MaxBlinds int `json:"MaxBlinds" redis:"MaxBlinds" table:"max_blinds"` + TurnLimit int `json:"TurnLimit" redis:"TurnLimit" table:"turn_limit"` + ChaalLimit int `json:"ChaalLimit" redis:"ChaalLimit" table:"chaal_limit"` + PotLimit int64 `json:"PotLimit" redis:"PotLimit" table:"pot_limit"` + IsCharge bool `json:"IsCharge" redis:"IsCharge" table:"is_charge"` + ChargeType int `json:"ChargeType" redis:"ChargeType" table:"charge_type"` + ChargeMode int `json:"ChargeMode" redis:"ChargeMode" table:"charge_mode"` + Charge int64 `json:"Charge" redis:"Charge" table:"charge"` + PlayTime int `json:"PlayTime" redis:"PlayTime" table:"playing_time"` + BetTime int `json:"BetTime" redis:"BetTime" table:"bet_time"` + LotteryTime int `json:"LotteryTime" redis:"LotteryTime" table:"lottery_time"` + BetNumAmount []int `json:"BetNumAmount" redis:"BetNumAmount" table:"betnum_amount"` + BetAmount [][]int `json:"BetAmount" redis:"BetAmount" table:"bet_amount"` + BetLimit []int64 `json:"BetLimit" redis:"BetLimit" table:"bet_limit"` + BetOdds []int `json:"BetOdds" redis:"BetOdds" table:"bet_odds"` + BetMin int64 `json:"BetMin" redis:"BetMin" table:"bet_min"` // 最低下注限制 + ChangePer []int `json:"ChangePer" redis:"ChangePer" table:"change_pr"` +} + +func (s *SheetRoomConfig) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetRoomConfig) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +type GameRoomConfig interface { + MinTake() int + MaxTake() int + Open() bool +} + +type SheetTP_Config struct { + RoomName string `gorm:"column:room_name;type:varchar(32);comment:房间名称" json:"RoomName" redis:"room_name" table:"room_name"` + RoomID int `gorm:"column:room_id;type:int(11);comment:房间id" json:"RoomID" redis:"room_id" table:"room_id"` + RoomType int `gorm:"column:room_type;type:int(11);comment:房间类型 1现金场 2练习场" json:"RoomType" redis:"room_type" table:"room_type"` + MinPlayerCount int `gorm:"column:min_players;type:int(11);comment:玩牌人数下限" json:"MinPlayerCount" redis:"min_players" table:"min_players"` + MaxPlayerCount int `gorm:"column:max_players;type:int(11);comment:玩牌人数上限" json:"MaxPlayerCount" redis:"max_players" table:"max_players"` + StartTime int `gorm:"column:start_time;type:int(11);comment:开局时长" json:"StartTime" redis:"start_time" table:"start_time"` + IsOpen bool `gorm:"column:is_open;type:int(11);comment:是否开启 0关闭 1开启" json:"IsOpen" redis:"is_open" table:"is_open"` + BootRecharge int `gorm:"column:boot_recharge;type:int(11);comment:推荐充值" json:"BootRecharge" redis:"boot_recharge" table:"boot_recharge"` + CurrenyType CurrencyType `gorm:"column:currency_type;type:int(11);comment:货币类型 1金币 2筹码" json:"CurrenyType" json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `gorm:"column:carry_initial_value;type:int(11);comment:初始携带货币" json:"CarryInitialValue" redis:"carry_initial_value" table:"carry_initial_value"` + Boot int `gorm:"column:boot;type:int(11);comment:底注" json:"Boot" redis:"boot" table:"boot"` + TurnTime int `gorm:"column:turn_time;type:int(11);comment:操作时长" json:"TurnTime" redis:"turn_time" table:"turn_time"` + MinTakeIn int `gorm:"column:min_buyin;type:int(11);comment:入场下限" json:"MinTakeIn" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `gorm:"column:max_buyin;type:int(11);comment:入场上限" json:"MaxTakeIn" redis:"max_buyin" table:"max_buyin"` + MaxBlinds int `gorm:"column:max_blinds;type:int(11);comment:盲注轮数" json:"MaxBlinds" redis:"max_blinds" table:"max_blinds"` + TurnLimit int `gorm:"column:turn_limit;type:int(11);comment:轮数上限" json:"TurnLimit" redis:"turn_limit" table:"turn_limit"` + ChaalLimit int `gorm:"column:chaal_limit;type:int(11);comment:加注上限" json:"ChaalLimit" redis:"chaal_limit" table:"chaal_limit"` + PotLimit int `gorm:"column:pot_limit;type:int(11);comment:奖池上限" json:"PotLimit" redis:"pot_limit" table:"pot_limit"` + IsCharge int `gorm:"column:is_charge;type:int(11);comment:是否抽水 0不抽 1抽" json:"IsCharge" redis:"is_charge" table:"is_charge"` + ChargeType int `gorm:"column:charge_type;type:int(11);comment:抽水类型 1赢家 2全体" json:"ChargeType" redis:"charge_type" table:"charge_type"` + ChargeMode int `gorm:"column:charge_mode;type:int(11);comment:抽水方式 1百分比 2固定" json:"ChargeMode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `gorm:"column:charge;type:int(11);comment:抽水金额" json:"ChargeAmount" redis:"charge" table:"charge"` +} + +func (s *SheetTP_Config) TableName() string { + return "game_teenpatti_config" +} + +func (s *SheetTP_Config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetTP_Config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetTP_Config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetTP_Config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetTP_Config) Open() bool { + return s.IsOpen +} + +type SheetRummy_config struct { + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + StartTime int `json:"start_time" redis:"start_time" table:"start_time"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + Boot int `json:"boot" redis:"boot" table:"boot"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxBlinds int `json:"max_blinds" redis:"max_blinds" table:"max_blinds"` + TurnLimit int `json:"turn_limit" redis:"turn_limit" table:"turn_limit"` + ChaalLimit int `json:"chaal_limit" redis:"chaal_limit" table:"chaal_limit"` + PotLimit int `json:"pot_limit" redis:"pot_limit" table:"pot_limit"` + // TurnTime int `json:"turn_time" redis:"turn_time" table:"turn_time"` + TouchTime int `json:"touch_time" redis:"touch_time" table:"touch_time"` + PlayTime int `json:"playing_time" redis:"playing_time" table:"playing_time"` + CarryAmount int `json:"carry_amount" redis:"carry_amount" table:"carry_amount"` + IsCharge int `json:"is_charge" redis:"is_charge" table:"is_charge"` + ChargeType int `json:"charge_type" redis:"charge_type" table:"charge_type"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` +} + +func (s *SheetRummy_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetRummy_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetRummy_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetRummy_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetRummy_config) Open() bool { + return s.IsOpen +} + +type SheetDvt_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + Poker []int `json:"poker" redis:"poker" table:"poker"` + BetOdds []int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + PokerNumber int `json:"poker_number" redis:"poker_number" table:"poker_number"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` + PKTime int `json:"pk_time" redis:"pk_time" table:"pk_time"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` +} + +func (s *SheetDvt_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetDvt_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetDvt_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetDvt_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetDvt_config) Open() bool { + return s.IsOpen +} + +type Sheet7up7down_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + Poker []int `json:"poker" redis:"poker" table:"poker"` + BetOdds []int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + PokerNumber int `json:"poker_number" redis:"poker_number" table:"poker_number"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` + LotteryTime int `json:"lottery_time" redis:"lottery_time" table:"lottery_time"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` +} + +func (s *Sheet7up7down_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *Sheet7up7down_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *Sheet7up7down_config) MinTake() int { + return s.MinTakeIn +} + +func (s *Sheet7up7down_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *Sheet7up7down_config) Open() bool { + return s.IsOpen +} + +type SheetAndar_bahar_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + Poker []int `json:"poker" redis:"poker" table:"poker"` + BetOdds []int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` // 扩大100倍运算 + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + PokerNumber int `json:"poker_number" redis:"poker_number" table:"poker_number"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` + LotteryTime int `json:"lottery_time" redis:"lottery_time" table:"lottery_time"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` +} + +func (s *SheetAndar_bahar_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetAndar_bahar_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetAndar_bahar_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetAndar_bahar_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetAndar_bahar_config) Open() bool { + return s.IsOpen +} + +type SheetJhandi_Munda_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` // 房间名称 + BetOdds [][]int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` // 投注赔率 + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` // 投注上限 + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` // 投注金额 + GameID int `json:"game_id" redis:"game_id" table:"game_id"` // 游戏id + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` // 计量方式 + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` // 货币类型 + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` // 初始携带货币 + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` // 入场下限货币 + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` // 入场上限货币 + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` // 玩牌人数上限 + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` // 推荐充值 + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` // 投注时长 + LotteryTime int `json:"lottery_time" redis:"lottery_time" table:"lottery_time"` // 开奖时长 + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` // 玩牌人数下限 + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` // 房间类型 + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` // 房间id + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` // 抽水方式 + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` // 抽水金额 + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` // 是否开启 + Dice1 int `json:"dice1" redis:"dice1" table:"dice1"` // 骰子1 概率 + Dice2 int `json:"dice2" redis:"dice2" table:"dice2"` // 骰子2 概率 +} + +func (s *SheetJhandi_Munda_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetJhandi_Munda_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetJhandi_Munda_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetJhandi_Munda_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetJhandi_Munda_config) Open() bool { + return s.IsOpen +} + +type SheetHorse_Racing_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + Poker []int `json:"poker" redis:"poker" table:"poker"` + // BetOdds []int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` // 扩大100倍运算 + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + PokerNumber int `json:"poker_number" redis:"poker_number" table:"poker_number"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` + RacingTime int `json:"racing_time" redis:"racing_time" table:"racing_time"` + SettlementTime int `json:"settlement_time" redis:"settlement_time" table:"settlement_time"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` +} + +func (s *SheetHorse_Racing_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetHorse_Racing_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetHorse_Racing_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetHorse_Racing_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetHorse_Racing_config) Open() bool { + return s.IsOpen +} + +type SheetFruit_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + Poker []int `json:"poker" redis:"poker" table:"poker"` + BetOdds []int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` // 扩大100倍运算 + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` + ChangePer []int `json:"change_pr" redis:"change_pr" table:"change_pr"` + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + PokerNumber int `json:"poker_number" redis:"poker_number" table:"poker_number"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` + LotteryTime int `json:"lottery_time" redis:"lottery_time" table:"lottery_time"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` +} + +func (s *SheetFruit_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetFruit_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetFruit_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetFruit_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetFruit_config) Open() bool { + return s.IsOpen +} + +type SheetCar_config struct { + BetMin int64 `json:"bet_min" redis:"bet_min" table:"bet_min"` // 最低下注限制 + RoomName string `json:"room_name" redis:"room_name" table:"room_name"` + Poker []int `json:"poker" redis:"poker" table:"poker"` + BetOdds []int `json:"bet_odds" redis:"bet_odds" table:"bet_odds"` // 扩大100倍运算 + BetLimit []int64 `json:"bet_limit" redis:"bet_limit" table:"bet_limit"` + ChangePer []int `json:"change_pr" redis:"change_pr" table:"change_pr"` + BetAmount []int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + MeterageMode int `json:"meterage_mode" redis:"meterage_mode" table:"meterage_mode"` + CurrenyType CurrencyType `json:"currency_type" redis:"currency_type" table:"currency_type"` + CarryInitialValue int64 `json:"carry_initial_value" redis:"carry_initial_value" table:"carry_initial_value"` + MinTakeIn int `json:"min_buyin" redis:"min_buyin" table:"min_buyin"` + MaxTakeIn int `json:"max_buyin" redis:"max_buyin" table:"max_buyin"` + MaxPlayerCount int `json:"max_players" redis:"max_players" table:"max_players"` + PokerNumber int `json:"poker_number" redis:"poker_number" table:"poker_number"` + BootRecharge int `json:"boot_recharge" redis:"boot_recharge" table:"boot_recharge"` + BetTime int `json:"bet_time" redis:"bet_time" table:"bet_time"` + LotteryTime int `json:"lottery_time" redis:"lottery_time" table:"lottery_time"` + MinPlayerCount int `json:"min_players" redis:"min_players" table:"min_players"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` + IsOpen bool `json:"is_open" redis:"is_open" table:"is_open"` +} + +func (s *SheetCar_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetCar_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +func (s *SheetCar_config) MinTake() int { + return s.MinTakeIn +} + +func (s *SheetCar_config) MaxTake() int { + return s.MaxTakeIn +} + +func (s *SheetCar_config) Open() bool { + return s.IsOpen +} + +// SheetTp_robot_ai_config +type SheetTp_robot_ai_config struct { + RandomTime []int `json:"random_time" redis:"random_time" table:"random_time"` + ID int `json:"serial" redis:"serial" table:"serial"` + GameResult bool `json:"game_result" redis:"game_result" table:"game_result"` // 输赢 + TypeID int `json:"type_id" redis:"type_id" table:"type_id"` // 方案id + PlayerLower int `json:"player_lower" redis:"player_lower" table:"player_lower"` + PlayerUpper int `json:"player_upper" redis:"player_upper" table:"player_upper"` + PokerType int `json:"poker_type" redis:"poker_type" table:"poker_type"` + PokerColor int `json:"poker_color" redis:"poker_color" table:"poker_color"` + Poker1Lower int `json:"poker1_lower" redis:"poker1_lower" table:"poker1_lower"` + Poker1Upper int `json:"poker1_upper" redis:"poker1_upper" table:"poker1_upper"` + Poker2Lower int `json:"poker2_lower" redis:"poker2_lower" table:"poker2_lower"` + Poker2Upper int `json:"poker2_upper" redis:"poker2_upper" table:"poker2_upper"` + Poker3Lower int `json:"poker3_lower" redis:"poker3_lower" table:"poker3_lower"` + Poker3Upper int `json:"poker3_upper" redis:"poker3_upper" table:"poker3_upper"` + JackpotLower float64 `json:"jackpot_lower" redis:"jackpot_lower" table:"jackpot_lower"` + JackpotUpper float64 `json:"jackpot_upper" redis:"jackpot_upper" table:"jackpot_upper"` + RoundLower int `json:"round_lower" redis:"round_lower" table:"round_lower"` + RoundUpper int `json:"round_upper" redis:"round_upper" table:"round_upper"` + MultiplesLower int `json:"multiples_lower" redis:"multiples_lower" table:"multiples_lower"` + MultiplesUpper int `json:"multiples_upper" redis:"multiples_upper" table:"multiples_upper"` + IfSideShow int `json:"if_side_show" redis:"if_side_show" table:"if_side_show"` + IfShow int `json:"if_show" redis:"if_show" table:"if_show"` + ActionType int `json:"action_type" redis:"action_type" table:"action_type"` + SeeStatus int `json:"see_status" redis:"see_status" table:"see_status"` + PackPr float64 `json:"pack_pr" redis:"pack_pr" table:"pack_pr"` + SeePr float64 `json:"see_pr" redis:"see_pr" table:"see_pr"` + BlindPr float64 `json:"blind_pr" redis:"blind_pr" table:"blind_pr"` + DoubleBlindPr float64 `json:"double_blind_pr" redis:"double_blind_pr" table:"double_blind_pr"` + ChaalPr float64 `json:"chaal_pr" redis:"chaal_pr" table:"chaal_pr"` + DoubleChaalPr float64 `json:"double_chaal_pr" redis:"double_chaal_pr" table:"double_chaal_pr"` + SideShowPr float64 `json:"side_show_pr" redis:"side_show_pr" table:"side_show_pr"` + BeSideShowPr float64 `json:"beside_show_pr" redis:"beside_show_pr" table:"beside_show_pr"` // 接受比牌概率 + ShowPr float64 `json:"show_pr" redis:"show_pr" table:"show_pr"` +} + +func (s *SheetTp_robot_ai_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetTp_robot_ai_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetMillionRobotConfig 百人场机器人通用结构 +type SheetMillionRobotConfig struct { + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + Group int `json:"group_number" redis:"group_number" table:"group_number"` // 分组号 + Period [][]int `json:"incoming_period" redis:"incoming_period" table:"incoming_period"` // 入局时段 + Serial int `json:"serial" redis:"serial" table:"sserial"` + LastResult int `json:"last_result" redis:"last_result" table:"last_result"` // 上局结果 + ContinuityResult []int `json:"continuity_result" redis:"continuity_result" table:"continuity_result"` // 连开局数 + // PlayerBet [][]int `json:"player_bet" redis:"player_bet" table:"player_bet"` // 玩家投注 + BetArea []int `json:"bet_region" redis:"bet_region" table:"bet_region"` // 投注区域 + BetAmount int `json:"bet_amount" redis:"bet_amount" table:"bet_amount"` // 投注额度 + BetNumber int `json:"bet_number" redis:"bet_number" table:"bet_number"` // 投注次数 + Interval int `json:"interval_duration" redis:"interval_duration" table:"interval_duration"` // 间隔时长(s) +} + +func (s *SheetMillionRobotConfig) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetMillionRobotConfig) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetRobot_config +type SheetRobot_config struct { + Name string `json:"name" redis:"name" table:"name"` + UID int `json:"uid" redis:"uid"` + ID int `json:"robot_uid" redis:"robot_uid" table:"robot_uid"` + Gold int64 `json:"gold" redis:"gold" table:"gold"` + Avatar int `json:"head" redis:"head" table:"head"` + Group int `json:"group_number" redis:"group_number"` +} + +func (s *SheetRobot_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetRobot_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetRobot_play_config +type SheetRobot_play_config struct { + GameID int `json:"game_id" redis:"game_id" table:"game_id"` // gameID + Group int `json:"group_number" redis:"group_number" table:"group_number"` // 分组号 + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` // room_id + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` // room_type + ID int `json:"robot_uid" redis:"robot_uid" table:"robot_uid"` // id + IfCharge int `json:"if_charge" redis:"if_charge" table:"if_charge"` // 是否抽水 + ChargeType int `json:"charge_type" redis:"charge_type" table:"charge_type"` // 昵称 + ChargeMode int `json:"charge_mode" redis:"charge_mode" table:"charge_mode"` // 抽水方式,1百分比2固定值,0无 + ChargeAmount int `json:"charge" redis:"charge" table:"charge"` // 抽水金额 +} + +func (s *SheetRobot_play_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetRobot_play_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetWithdraw_amount_config +type SheetWithdraw_amount_config struct { + ID int `json:"amount_id" redis:"amount_id" table:"amount_id"` // id + Method int `json:"withdrawal_method" redis:"withdrawal_method" table:"withdrawal_method"` // 提现方式 1UPI 2Bank 3UPI+Bank + Amount int `json:"withdrawal_amount" redis:"withdrawal_amount" table:"withdrawal_amount"` + ServiceCharge int `json:"service_charge" redis:"service_charge" table:"service_charge"` + PayGold int64 `json:"pay_gold" redis:"pay_gold" table:"pay_gold"` + ReceiptType int `json:"receipt_type" redis:"receipt_type" table:"receipt_type"` // 到账类型 1实时 2延时 +} + +func (s *SheetWithdraw_amount_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetWithdraw_amount_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetWithdraw_condition_config +type SheetWithdraw_condition_config struct { + ID int `json:"serial" redis:"serial" table:"serial"` // id + Type int `json:"type" redis:"type" table:"type"` // 提现类型 1免费 2额外 + WithdrawTimes int `json:"withdrawal_times" redis:"withdrawal_times" table:"withdrawal_times"` // 提现次数(天) + Combination int `json:"combination" redis:"combination" table:"combination"` // 条件组合 1同时 2任一 + Event1 int `json:"event_1" redis:"event_1" table:"event_1"` // 1玩牌 2充值 3登录 + LiftingTimes1 int `json:"lifting_times_1" redis:"lifting_times_1" table:"lifting_times_1"` // 满足条件可提现次数 + SubClassEvent1 int `json:"subclass_event_1" redis:"subclass_event_1" table:"subclass_event_1"` // 达成事件 1金额 2次数 3局数 + Cycle1 int `json:"cycle_1" redis:"cycle_1" table:"cycle_1"` // 1天数 —1无限制 0无 + EventTarget1 int `json:"event_target_1" redis:"event_target_1" table:"event_target_1"` // 达成事件数量 -1任意 0无 + Event2 int `json:"event_2" redis:"event_2" table:"event_2"` // 1玩牌 2充值 3登录 + LiftingTimes2 int `json:"lifting_times_2" redis:"lifting_times_2" table:"lifting_times_2"` // 满足条件可提现次数 + SubClassEvent2 int `json:"subclass_event_2" redis:"subclass_event_2" table:"subclass_event_2"` // 达成事件 1金额 2次数 3局数 + Cycle2 int `json:"cycle_2" redis:"cycle_2" table:"cycle_2"` // 1天数 —1无限制 0无 + EventTarget2 int `json:"event_target_2" redis:"event_target_2" table:"event_target_2"` // 达成事件数量 -1任意 0无 +} + +func (s *SheetWithdraw_condition_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetWithdraw_condition_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetGoods_config +type SheetGoods_config struct { + Describe string `json:"describe" redis:"describe" table:"describe"` + Name1 string `json:"goods_name_1" redis:"goods_name_1" table:"goods_name_1"` + Name2 string `json:"goods_name_2" redis:"goods_name_2" table:"goods_name_2"` + ResourcePicture string `json:"resource_picture" redis:"resource_picture" table:"resource_picture"` + ID int `json:"goods_id" redis:"goods_id" table:"goods_id"` + EffectiveTime int `json:"effective_time" redis:"effective_time" table:"effective_time"` + Type int `json:"type" redis:"type" table:"type"` + EffectiveDays int `json:"effective_days" redis:"effective_days" table:"effective_days"` + StackLimit int `json:"stack_limit" redis:"stack_limit" table:"stack_limit"` + IfStack bool `json:"if_stack" redis:"if_stack" table:"if_stack"` + IfWithdrawal bool `json:"if_withdrawal" redis:"if_withdrawal" table:"if_withdrawal"` + IfTrade bool `json:"if_trade" redis:"if_trade" table:"if_trade"` + IfDiscard bool `json:"if_discard" redis:"if_discard" table:"if_discard"` +} + +func (s *SheetGoods_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetGoods_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetReport_activity_config +type SheetReport_activity_config struct { + Name1 string `json:"activity_name_1" redis:"activity_name_1" table:"activity_name_1"` + Name2 string `json:"activity_name_2" redis:"activity_name_2" table:"activity_name_2"` + CumulativeDay []int `json:"cumulative_day" redis:"cumulative_day" table:"cumulative_day"` + CumulativeReward [][]GoodsPair `json:"cumulative_reward" redis:"cumulative_reward" table:"cumulative_reward"` + Reward []GoodsPair `json:"reward_check" redis:"reward_check" table:"reward_check"` + Sort int `json:"sort" redis:"sort" table:"sort"` + ID int `json:"activity_id" redis:"activity_id" table:"activity_id"` + LoopNumber int `json:"loop_number" redis:"loop_number" table:"loop_number"` + SignCycle int `json:"sign_cycle" redis:"sign_cycle" table:"sign_cycle"` + CumulativeCycle int `json:"cumulative_cycle" redis:"cumulative_cycle" table:"cumulative_cycle"` + RewardNumber int `json:"reward_number" redis:"reward_number" table:"reward_number"` + IfLoop bool `json:"if_loop" redis:"if_loop" table:"if_loop"` +} + +func (s *SheetReport_activity_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetReport_activity_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetMatching_table_config +// match_pr 匹配出现概率 +type SheetMatching_table_config struct { + WaittimeRange []int `json:"waittime_range" redis:"waittime_range" table:"waittime_range"` + PlayGold []int `json:"player_gold" redis:"player_gold" table:"player_gold"` + Quantity2 []int `json:"quantity_2" redis:"quantity_2" table:"quantity_2"` + Quantity1 []int `json:"quantity_1" redis:"quantity_1" table:"quantity_1"` + RobotRange []int `json:"robot_range" redis:"robot_range" table:"robot_range"` + EmptyPositionNumber []int `json:"empty_position_number" redis:"empty_position_number" table:"empty_position_number"` + GameID int `json:"game_id" redis:"game_id" table:"game_id"` + Order int `json:"match_table_order" redis:"match_table_order" table:"match_table_order"` + TableState int `json:"table_state" redis:"table_state" table:"table_state"` + ExitCondition1 int `json:"exit_condition_1" redis:"exit_condition_1" table:"exit_condition_1"` + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` + ExitCondition2 int `json:"exit_condition_2" redis:"exit_condition_2" table:"exit_condition_2"` + RoomType int `json:"room_type" redis:"room_type" table:"room_type"` + ExitCondition3 int `json:"exit_condition_3" redis:"exit_condition_3" table:"exit_condition_3"` + Quantity3 []int `json:"quantity_3" redis:"quantity_3" table:"quantity_3"` + MatchType int `json:"type_match" redis:"type_match" table:"type_match"` + MatchPer int `json:"match_pr" redis:"match_pr" table:"match_pr"` +} + +func (s *SheetMatching_table_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetMatching_table_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetNoticeConfig mysql表结构 +type SheetNoticeConfig struct { + Id int `gorm:"primary_key;AUTO_INCREMENT;column:id" json:"id" redis:"id"` + SheetNotice_config +} + +func (s *SheetNoticeConfig) TableName() string { + return fmt.Sprintf("config_sheet_notice") +} + +// SheetNotice_config +type SheetNotice_config struct { + Content2 string `json:"notice_content2" redis:"notice_content2" table:"notice_content2"` // 公告内容_2(印地语) + Title1 string `json:"notice_title1" redis:"notice_title1" table:"notice_title1"` // 公告标题_1(英语) + Content1 string `json:"notice_content1" redis:"notice_content1" table:"notice_content1"` // 公告内容_1(英语) + Title2 string `json:"notice_title2" redis:"notice_title2" table:"notice_title2"` // 公告标题_2(印地语) + Type int `json:"notice_type" redis:"notice_type" table:"notice_type"` // 公告类型 (1.紧急 2.常规) + IsRelease int `json:"is_release" redis:"is_release" table:"is_release"` // 是否发布 + ReleaseMethod int `json:"release_method" redis:"release_method" table:"release_method"` // 发布方式 + ReleaseTime int64 `json:"release_time" redis:"release_time" table:"release_time"` // 发布时间 + IsTips int `json:"is_tips" redis:"is_tips" table:"is_tips"` // 是否提示 + Interval int `json:"interval_duration" redis:"interval_duration" table:"interval_duration"` // 间隔时常 + PushTimes int `json:"push_times" redis:"push_times" table:"push_times"` // 推送次数 +} + +func (s *SheetNotice_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetNotice_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetBroadcastConfig mysql表结构 +type SheetBroadcastConfig struct { + Id int `gorm:"primary_key;AUTO_INCREMENT;column:id" json:"id" redis:"id"` + Content string `json:"radio_news" redis:"radio_news" table:"radio_news"` // 广播消息 + Amount string `json:"amount" redis:"amount" table:"amount"` // 数量 eg: 111,222,333 []int 存db时需要字符串,取出来时需要转[]int + DisplayLocation string `json:"display_location" redis:"display_location" table:"display_location"` // 展示位置 eg: 111,222,333 []int 存db时需要字符串,取出来时需要转[]int + RadioId int `json:"radio_id" redis:"radio_id" table:"radio_id"` // 广播ID + Event int `json:"event" redis:"event" table:"event"` // 事件 + TargetID int `json:"target_id" redis:"target_id" table:"target_id"` // 目标Id + Type int `json:"type" redis:"type" table:"type"` // 类型 + Priority int `json:"priority" redis:"priority" table:"priority"` // 优先级 + LoopFrequency int `json:"loop_frequency" redis:"loop_frequency" table:"loop_frequency"` // 循环次数 + Interval int `json:"interval_duration" redis:"interval_duration" table:"interval_duration"` // 间隔时常 + GenerationType int `json:"generation_type" redis:"generation_type" table:"generation_type"` // 生成类型 + IsRelease int `json:"is_release" redis:"is_release" table:"is_release"` // 是否发布 +} + +func (s *SheetBroadcastConfig) TableName() string { + return fmt.Sprintf("config_sheet_broadcast") +} + +// SheetBroadcast_config +type SheetBroadcast_config struct { + Content string `json:"radio_news" redis:"radio_news" table:"radio_news"` + Amount []int `json:"amount" redis:"amount" table:"amount"` + DisplayLocation []int `json:"display_location" redis:"display_location" table:"display_location"` + ID int `json:"radio_id" redis:"radio_id" table:"radio_id"` + Event int `json:"event" redis:"event" table:"event"` // 2登录 3连赢 4赢钱 5活动奖励 + TargetID int `json:"target_id" redis:"target_id" table:"target_id"` + Type int `json:"type" redis:"type" table:"type"` // 1玩家局数 2游戏金币 3提现金币 + Priority int `json:"priority" redis:"priority" table:"priority"` + LoopFrequency int `json:"loop_frequency" redis:"loop_frequency" table:"loop_frequency"` + Interval int `json:"interval_duration" redis:"interval_duration" table:"interval_duration"` + GenerationType int `json:"generation_type" redis:"generation_type" table:"generation_type"` + IsRelease int `json:"is_release" redis:"is_release" table:"is_release"` +} + +func (s *SheetBroadcast_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetBroadcast_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetActivity_config +// type SheetActivity_config struct { +// ResourcePath string `json:"resource_path" redis:"resource_path" table:"resource_path"` +// JumpPosition string `json:"jump_position" redis:"jump_position" table:"jump_position"` +// ID int `json:"activity_id" redis:"activity_id" table:"activity_id"` +// Sort int `json:"sort" redis:"sort" table:"sort"` +// Start int64 `json:"start_date" redis:"start_date" table:"start_date"` +// End int64 `json:"end_date" redis:"end_date" table:"end_date"` +// IsRelease int `json:"is_release" redis:"is_release" table:"is_release"` +// ReleaseMethod int `json:"release_method" redis:"release_method" table:"release_method"` +// ReleaseTime int64 `json:"release_time" redis:"release_time" table:"release_time"` +// ReleasePosition int64 `json:"release_position" redis:"release_position" table:"release_position"` +// PushFrequency int `json:"push_frequency" redis:"push_frequency" table:"push_frequency"` +// Push bool `json:"if_push" redis:"if_push" table:"if_push"` +// } + +// func (s *SheetActivity_config) MarshalBinary() ([]byte, error) { +// return json.Marshal(s) +// } + +// func (s *SheetActivity_config) UnmarshalBinary(data []byte) error { +// return json.Unmarshal(data, s) +// } + +// Expire 判断活动是否可用 +// func (s *SheetActivity_config) IsValid() bool { +// now := time.Now().Unix() +// if s.IsRelease == 0 || s.Start > now || (s.End < now && s.End > 0) { +// return false +// } +// return true +// } + +// SheetRecharge1_config +type SheetRecharge1_config struct { + ActivityName1 string `json:"activity_name_1" redis:"activity_name_1" table:"activity_name_1"` + ActivityName2 string `json:"activity_name_2" redis:"activity_name_2" table:"activity_name_2"` + CashbackRate string `json:"cashback_rate" redis:"cashback_rate" table:"cashback_rate"` + ID int `json:"activity_id" redis:"activity_id" table:"activity_id"` + FirstRecharge int `json:"first_recharge" redis:"first_recharge" table:"first_recharge"` + GoodsID int `json:"goods_id" redis:"goods_id" table:"goods_id"` + RechargeAmount int `json:"recharge_amount" redis:"recharge_amount" table:"recharge_amount"` + Getcoins1 int `json:"getcoins_1" redis:"getcoins_1" table:"getcoins_1"` + Amount1 int `json:"amount_1" redis:"amount_1" table:"amount_1"` + Getcoins2 int `json:"getcoins_2" redis:"getcoins_2" table:"getcoins_2"` + Amount2 int `json:"amount_2" redis:"amount_2" table:"amount_2"` + CurrencyType int `json:"currency_type" redis:"currency_type" table:"currency_type"` +} + +func (s *SheetRecharge1_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetRecharge1_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetChat_config +type SheetChat_config struct { + Type int `json:"chat_type" redis:"chat_type" table:"chat_type"` // 聊天类型 + Msg string `json:"chat_message" redis:"chat_message" table:"chat_message"` // 聊天消息 + Rate int `json:"probability" redis:"probability" table:"probability"` // 概率 + Resource string `json:"resource_path" redis:"resource_path" table:"resource_path"` // 表情资源路径 +} + +func (s *SheetChat_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetChat_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetHelp_config +type SheetHelp_config struct { + GameID int `json:"game_id" redis:"game_id" table:"game_id"` // 游戏ID + Languages int `json:"languages" redis:"languages" table:"languages"` // 聊天消息 + ContentEG string `json:"play_help_eg" redis:"play_help_eg" table:"play_help_eg"` // 玩法帮助英语 + ContentHI string `json:"play_help_hi" redis:"play_help_hi" table:"play_help_hi"` // 玩法帮助印地语 + IfDisplay bool `json:"if_display" redis:"if_display" table:"if_display"` // 是否显示 +} + +func (s *SheetHelp_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetHelp_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// SheetChange_config 百人场机器人投注逻辑 +type SheetChange_config struct { + GameID int `json:"game_id" redis:"game_id" table:"game_id"` // 游戏ID + RoomID int `json:"room_id" redis:"room_id" table:"room_id"` // 房间ID + ChangePer []int `json:"change_pr" redis:"change_pr" table:"change_pr"` // 下注区域数量权重 + PlacePer []int `json:"place_pr" redis:"place_pr" table:"place_pr"` // 下注区域权重 + TimePer []int `json:"time_pr" redis:"time_pr" table:"time_pr"` // 下注时间分配 +} + +func (s *SheetChange_config) MarshalBinary() ([]byte, error) { + return json.Marshal(s) +} + +func (s *SheetChange_config) UnmarshalBinary(data []byte) error { + return json.Unmarshal(data, s) +} + +// GoodsPair 物品id,数量对 +type GoodsPair struct { + ID int // 物品id + Value int64 // 数量 + Rate int // 获得概率 +} diff --git a/common/player.go b/common/player.go index fba1ea9..a648ef2 100644 --- a/common/player.go +++ b/common/player.go @@ -174,7 +174,8 @@ type PlayerItems struct { ItemID int `gorm:"column:item_id;default:0;comment:物品id"` Time int64 `gorm:"column:time;type:bigint(20);default:0;comment:获得的时间"` Status int `gorm:"column:status;type:int(11);default:0;comment:物品状态"` - Exi1 int `gorm:"column:exi1;type:int(11);default:0;comment:物品标识字段1"` + Exi1 int64 `gorm:"column:exi1;type:bigint(20);default:0;comment:物品标识字段1"` + Exi2 int64 `gorm:"column:exi2;type:bigint(20);default:0;comment:物品标识字段2"` } func (p *PlayerItems) TableName() string { diff --git a/modules/backend/handler/notice/broadcast.go b/modules/backend/handler/notice/broadcast.go new file mode 100644 index 0000000..e605c08 --- /dev/null +++ b/modules/backend/handler/notice/broadcast.go @@ -0,0 +1,127 @@ +package notice + +import ( + "server/call" + "server/common" + "server/db" + "server/modules/backend/app" + "server/modules/backend/values" + "server/natsClient" + "server/pb" + + "github.com/gin-gonic/gin" + "github.com/liangdas/mqant/log" +) + +// 添加广播 +func AddBroadcast(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.AddAddBroadcastReq) + if !a.S(req) { + return + } + + if len(req.List) <= 0 { + a.Code = values.CodeParam + return + } + + err := db.Mysql().C().Model(&common.SheetBroadcastConfig{}).CreateInBatches(&req.List, len(req.List)).Error + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeRetry + return + } + + err = call.Publish(natsClient.TopicReloadConfig, &pb.ReloadGameConfig{Type: common.ReloadBroadcast}) + if err != nil { + log.Error(err.Error()) + } +} + +// 获取广播 +func GetBroadcast(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.GetBroadcastReq) + if !a.S(req) { + return + } + + var SheetBroadcastConfig []common.SheetBroadcastConfig + _, err := db.Mysql().QueryAll("", "", &common.SheetBroadcastConfig{}, &SheetBroadcastConfig) + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeRetry + return + } + + a.Data = SheetBroadcastConfig +} + +// 编辑广播 +func EditBroadcast(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.EditBroadcastReq) + if !a.S(req) { + a.Code = values.CodeParam + return + } + + err := db.Mysql().C().Model(&common.SheetBroadcastConfig{}).Where("id = ?", req.Id).Updates(map[string]interface{}{ + "content": req.Broadcast.Content, + "amount": req.Broadcast.Amount, + "display_location": req.Broadcast.DisplayLocation, + "event": req.Broadcast.Event, + "radio_id": req.Broadcast.RadioId, + "target_id": req.Broadcast.TargetID, + "type": req.Broadcast.Type, + "priority": req.Broadcast.Priority, + "loop_frequency": req.Broadcast.LoopFrequency, + "interval": req.Broadcast.Interval, + "generation_type": req.Broadcast.GenerationType, + "is_release": req.Broadcast.IsRelease, + }).Error + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeParam + return + } + + err = call.Publish(natsClient.TopicReloadConfig, &pb.ReloadGameConfig{Type: common.ReloadBroadcast}) + if err != nil { + log.Error(err.Error()) + } +} + +// 删除广播 +func DeleteBroadcast(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.DeleteBroadcastReq) + if !a.S(req) { + return + } + + err := db.Mysql().C().Where("id = ?", req.Id).Unscoped().Delete(&common.SheetBroadcastConfig{}).Error + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeParam + return + } + + err = call.Publish(natsClient.TopicReloadConfig, &pb.ReloadGameConfig{Type: common.ReloadBroadcast}) + if err != nil { + log.Error(err.Error()) + } +} diff --git a/modules/backend/handler/notice/notice.go b/modules/backend/handler/notice/notice.go new file mode 100644 index 0000000..e04f685 --- /dev/null +++ b/modules/backend/handler/notice/notice.go @@ -0,0 +1,121 @@ +package notice + +import ( + "server/call" + "server/common" + "server/db" + "server/modules/backend/app" + "server/modules/backend/values" + "server/natsClient" + "server/pb" + "time" + + "github.com/gin-gonic/gin" + "github.com/liangdas/mqant/log" +) + +// 系统公告配置 +func AddSystemNotice(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.AddSystemNoticeReq) + if !a.S(req) { + return + } + + if len(req.List) <= 0 { + a.Code = values.CodeParam + return + } + + for i := 0; i < len(req.List); i++ { + if req.List[i].ReleaseTime == 0 { + req.List[i].ReleaseTime = time.Now().Unix() + } + } + + err := db.Mysql().C().Model(&common.SheetNoticeConfig{}).CreateInBatches(&req.List, len(req.List)).Error + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeRetry + return + } + + err = call.Publish(natsClient.TopicReloadConfig, &pb.ReloadGameConfig{Type: common.ReloadNotice}) + if err != nil { + log.Error(err.Error()) + } +} + +// 系统公告配置 +func GetSystemNotice(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.GetSystemNoticeReq) + if !a.S(req) { + return + } + + var SheetNoticeConfig []common.SheetNoticeConfig + _, err := db.Mysql().QueryAll("", "", &common.SheetNoticeConfig{}, &SheetNoticeConfig) + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeRetry + return + } + + a.Data = SheetNoticeConfig +} + +// 编辑系统公告 +func EditSystemNotice(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.EditSystemNoticeReq) + if !a.S(req) { + a.Code = values.CodeParam + return + } + + err := db.Mysql().C().Where("id = ?", req.Id).Save(req.Notice).Error + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeParam + return + } + + err = call.Publish(natsClient.TopicReloadConfig, &pb.ReloadGameConfig{Type: common.ReloadNotice}) + if err != nil { + log.Error(err.Error()) + } +} + +// 删除系统公告 +func DeleteSystemNotice(c *gin.Context) { + a := app.NewApp(c) + defer func() { + a.Response() + }() + req := new(values.DeleteSystemNoticeReq) + if !a.S(req) { + return + } + + err := db.Mysql().C().Where("id = ?", req.Id).Unscoped().Delete(&common.SheetNoticeConfig{}).Error + if err != nil { + log.Error(err.Error()) + a.Code = values.CodeParam + return + } + + err = call.Publish(natsClient.TopicReloadConfig, &pb.ReloadGameConfig{Type: common.ReloadNotice}) + if err != nil { + log.Error(err.Error()) + } +} diff --git a/modules/backend/migrate.go b/modules/backend/migrate.go index b8c8c8a..d0f1e57 100644 --- a/modules/backend/migrate.go +++ b/modules/backend/migrate.go @@ -114,6 +114,8 @@ func MigrateDB() { new(common.ConfigActivityBetDraw), new(common.ActivityBetDrawData), new(common.ConfigActivityPopup), + new(common.SheetBroadcastConfig), + new(common.SheetNoticeConfig), ) if err != nil { panic("Migrate db fail") diff --git a/modules/backend/routers/routers.go b/modules/backend/routers/routers.go index 41ae446..5a96736 100644 --- a/modules/backend/routers/routers.go +++ b/modules/backend/routers/routers.go @@ -45,5 +45,6 @@ func SetUpRouter() *gin.Engine { blockpay(r) output(r) firstPage(r) + notice(r) return r } diff --git a/modules/backend/routers/routiers_notice.go b/modules/backend/routers/routiers_notice.go new file mode 100644 index 0000000..a4b4e5b --- /dev/null +++ b/modules/backend/routers/routiers_notice.go @@ -0,0 +1,21 @@ +package routers + +import ( + handler "server/modules/backend/handler/notice" + + "github.com/gin-gonic/gin" +) + +func notice(e *gin.Engine) { + // 公告请求 + e.POST("/sys/notice/add", handler.AddSystemNotice) + e.POST("/sys/notice/get", handler.GetSystemNotice) + e.POST("/sys/notice/edit", handler.EditSystemNotice) + e.POST("/sys/notice/delete", handler.DeleteSystemNotice) + + // 广播请求 + e.POST("/sys/broadcast/add", handler.AddBroadcast) + e.POST("/sys/broadcast/get", handler.GetBroadcast) + e.POST("/sys/broadcast/edit", handler.EditBroadcast) + e.POST("/sys/broadcast/delete", handler.DeleteBroadcast) +} diff --git a/modules/backend/values/notice.go b/modules/backend/values/notice.go new file mode 100644 index 0000000..1fe46fd --- /dev/null +++ b/modules/backend/values/notice.go @@ -0,0 +1,48 @@ +package values + +import "server/common" + +// AddSystemNoticeReq 添加系统公告 +type AddSystemNoticeReq struct { + List []common.SheetNoticeConfig +} + +// GetSystemNoticeReq 获取系统公告 +type GetSystemNoticeReq struct { +} + +// GetSystemNoticeResp 获取系统公告 +type GetSystemNoticeResp struct { + List []common.SheetNoticeConfig +} + +// EditSystemNoticeReq 编辑公告 +type EditSystemNoticeReq struct { + Id int64 `json:"Id" binding:"required"` + Notice common.SheetNoticeConfig +} + +// DeleteSystemNoticeReq 删除公告 +type DeleteSystemNoticeReq struct { + Id int64 `json:"Id" binding:"required"` // 公告id +} + +// AddAddBroadcastReq 添加广播 +type AddAddBroadcastReq struct { + List []common.SheetBroadcastConfig +} + +// GetBroadcastReq 获取广播 +type GetBroadcastReq struct { +} + +// EditBroadcastReq 编辑广播 +type EditBroadcastReq struct { + Id int64 `json:"Id" binding:"required"` + Broadcast common.SheetBroadcastConfig +} + +// DeleteBroadcastReq 删除广播 +type DeleteBroadcastReq struct { + Id int64 `json:"Id" binding:"required"` // id +} diff --git a/modules/web/handler/activity.go b/modules/web/handler/activity.go index bb0a2a4..33725d9 100644 --- a/modules/web/handler/activity.go +++ b/modules/web/handler/activity.go @@ -639,29 +639,31 @@ func ActivityFirstRechargeBackInfo(c *gin.Context) { resp.NeedRechargeAmount = conf.MinRecharge resp.ProductList = call.GetConfigPayProductByActivityID(common.ActivityIDFirstRechargeBack) resp.Recharge = data.Amount + resp.PayAmount = data.Amount resp.BackPer = conf.MaxBack resp.ChannelList = call.GetConfigPayChannelsByID(common.CurrencyINR) + p, _ := call.GetUserXInfo(a.UID, "birth") + resp.DrawTime = p.Birth + conf.CD + rechargeInfo := call.GetRechargeInfo(a.UID) if data.RechargeTime == 0 { resp.CanRecharge = true return } - if data.RewardTime > 0 { - resp.Draw = true - } - val := data.Amount - call.GetUserCurrencyTotal(a.UID, common.CurrencyINR) + val := data.Amount - call.GetUserCurrencyTotal(a.UID, common.CurrencyINR) - rechargeInfo.WithdrawingCash if val < 0 { val = 0 } val = val * conf.MaxBack / 100 now := time.Now().Unix() - p, _ := call.GetUserXInfo(a.UID, "birth") if p.Birth+conf.CD >= now { db.Mysql().Update(&common.ActivityFirstRechargeBackData{UID: a.UID}, map[string]interface{}{ "reward": val, }) } + if data.RewardTime > 0 && val > 0 { + resp.Draw = true + } resp.Back = val - resp.DrawTime = p.Birth + conf.CD } func ActivityFirstRechargeBackDraw(c *gin.Context) { @@ -674,17 +676,22 @@ func ActivityFirstRechargeBackDraw(c *gin.Context) { } conf := call.GetConfigActivityFirstRechargeBack() data := call.GetUserFirstRechargeBackData(a.UID) - if time.Now().Unix()-data.RechargeTime < common.ActivityFirstRechargeBackTime { + if time.Now().Unix()-data.RechargeTime < conf.CD { log.Error("not ActivityFirstRechargeBackDraw time:%+v", data) a.Code = values.CodeRetry return } + if data.RewardTime > 0 { + a.Code = values.CodeRetry + a.Msg = "Award claimed" + return + } rows, err := db.Mysql().UpdateRes(&common.ActivityFirstRechargeBackData{UID: a.UID}, map[string]interface{}{"reward_time": time.Now().Unix()}) if err != nil || rows == 0 { a.Code = values.CodeRetry return } - val := data.Reward * conf.MaxBack / 100 + val := data.Reward _, err = call.UpdateCurrencyPro(&common.UpdateCurrency{ CurrencyBalance: &common.CurrencyBalance{ UID: a.UID, @@ -1263,31 +1270,48 @@ func ActivityWeekCardInfo(c *gin.Context) { defer func() { a.Response() }() + a.GetUID() if !a.CheckActivityExpire(common.ActivityIDWeekCard) { return } resp := &values.ActivityWeekCardInfoResp{} a.Data = resp cons := call.GetConfigActivityWeekCard() - cardInfo := call.GetUserWeekCard(a.UID) + cardInfo := new(common.ActivityWeekCardData) + if a.UID > 0 { + cardInfo = call.GetUserWeekCard(a.UID) + } + var rewardList []int64 + var err error if cardInfo.ID <= 0 { - rewardList, err := util.GenerateSequence(cons.RewardAmount, cons.MiniLimit) + cardInfo.Day = 0 + rewardList, err = util.GenerateSequence(cons.RewardAmount, cons.MiniLimit) if err != nil { log.Error("err:%v", err) } - if len(rewardList) == 6 { - rewardList = append(rewardList, 0) - } - resp.RewardList = rewardList + rewardList = append([]int64{cons.DayOneReward}, rewardList...) + rewardList = append(rewardList, 0) cardInfo.Rewards = strings.Join(util.Int64SliceToStringSlice(rewardList), ",") - db.Mysql().Create(cardInfo) + if a.UID > 0 { + db.Mysql().Create(cardInfo) + } } - if resp.RewardList == nil { - resp.RewardList, _ = util.StringToInt64Slice(cardInfo.Rewards, ",") + if rewardList == nil { + rewardList, _ = util.StringToInt64Slice(cardInfo.Rewards, ",") + } + for _, item := range rewardList { + resp.RewardList = append(resp.RewardList, values.WeekCardInfo{ + Min: cons.MiniLimit, + Max: cons.RewardAmount, + Val: item, + }) } if !util.IsSameDayTimeStamp(time.Now().Unix(), cardInfo.LastDraw) { resp.Status = true } + if cardInfo.RechargeTime != 0 { + resp.RechargeStatus = true + } resp.RewardDay = cardInfo.Day resp.ChannelList = call.GetConfigPayChannelsByID(common.CurrencyINR) resp.ProductList = call.GetConfigPayProductByActivityID(common.ActivityIDWeekCard) @@ -1305,6 +1329,7 @@ func ActivityWeekCardDraw(c *gin.Context) { if !a.S(req) { return } + conf := call.GetConfigActivityWeekCard() card := call.GetUserWeekCard(a.UID) if card.ID == 0 { a.Code = values.CodeRetry @@ -1329,6 +1354,31 @@ func ActivityWeekCardDraw(c *gin.Context) { reward = rewards[card.Day] * common.DecimalDigits } else { // 第几天折扣券 + // 用户画像一:6天内充值3笔及以上用户 + // 推送当前最高额度向上一档充值满减卷 + // 用户画像二:只解锁周卡,未充值的玩家 + // 推送当前额度向下一档充值满减卷,最低300 + q := elastic.NewBoolQuery() + q.Filter(elastic.NewRangeQuery("time").Gte(card.RechargeTime)) + q.Filter(elastic.NewRangeQuery("time").Lte(now)) + q.Filter(elastic.NewRangeQuery("event").Gte(common.CurrencyEventReCharge)) + q.Must(elastic.NewTermsQuery("uid", a.UID)) + count := db.ES().Count(common.ESIndexBalance, q) + up := false + if count >= 3 { + up = true + } + exi2 := int64(300) * common.DecimalDigits + // 判断充值的金额 + productList := call.GetConfigPayProduct() + for _, product := range productList { + if product.Amount > card.RechargeAmount && up && exi2 < product.Amount { + exi2 = product.Amount + } else if product.Amount < card.RechargeAmount && up && exi2 > product.Amount { + exi2 = product.Amount + } + } + call.AddUserDiscountTicket(a.UID, conf.Discount, exi2) } resp := &values.ActivityWeekCardDrawResp{ @@ -1673,7 +1723,7 @@ func ActivitySevenDayBoxDraw(c *gin.Context) { call.UploadActivityData(a.UID, common.ActivityIDSevenDayBox, common.ActivityDataJoin, reward) } if oneDiscount.Discount > 0 { - call.AddUserDiscountTicket(a.UID, oneDiscount.Discount) + // call.AddUserDiscountTicket(a.UID, oneDiscount.Discount) resp.Discount = oneDiscount.Discount } } @@ -1777,7 +1827,7 @@ func ActivitySuperDraw(c *gin.Context) { }) call.UploadActivityData(a.UID, common.ActivityIDSuper, 2, reward.Reward) } else { - call.AddUserDiscountTicket(a.UID, int(reward.Reward)) + // call.AddUserDiscountTicket(a.UID, int(reward.Reward)) } a.Data = &values.ActivitySuperDrawResp{ Reward: values.ActivitySuperOneReward{ diff --git a/modules/web/handler/recharge.go b/modules/web/handler/recharge.go index 649a661..274b4eb 100644 --- a/modules/web/handler/recharge.go +++ b/modules/web/handler/recharge.go @@ -1,6 +1,7 @@ package handler import ( + "encoding/json" "fmt" "server/call" "server/config" @@ -90,7 +91,7 @@ func RechargeInfo(c *gin.Context) { if a.UID > 0 { // 判断是否有折扣券 tickets := call.GetUserValidItems(a.UID, common.ItemDiscountTicket) - discount := 0 + discount := int64(0) for _, v := range tickets { thisDiscount := v.Exi1 diff := v.Time + common.ActivityWeekCardTicketExpireTime - time.Now().Unix() @@ -103,12 +104,12 @@ func RechargeInfo(c *gin.Context) { } if discount < thisDiscount { discount = thisDiscount - resp.DiscountTicket = &values.DiscountTicket{ + resp.DiscountTicket = append(resp.DiscountTicket, &values.DiscountTicket{ // Level: con.Level, Discount: fmt.Sprintf("%d", 100-discount), TimeLeft: diff, - // Range: , - } + Amount: v.Exi2, + }) // 折扣券 // con := call.GetConfigActivityWeekCardByLevel(1) // if con != nil { @@ -253,39 +254,37 @@ func NewRechargeImp(req *values.RechargeReq, uid, cid int, ip string) *RechargeI ProductID: req.ProductID, } // 只有商城购买才能使用优惠券 - // ticketCon := call.GetConfigActivityWeekCardByLevel(1) if req.ProductID == 0 { // 首先判断折扣券 - // if ticketCon != nil && len(ticketCon.SubRange) == 2 { - // if req.Amount >= ticketCon.SubRange[0] && req.Amount <= ticketCon.SubRange[1] { - // discount := -1 - // var ticket *common.PlayerItems - // // 判断是否有折扣券 - // tickets := call.GetUserValidItems(uid, common.ItemDiscountTicket) - // for i, v := range tickets { - // thisDiscount := v.Exi1 - // diff := v.Time + common.ActivityWeekCardTicketExpireTime - time.Now().Unix() - // if diff <= 0 { - // id := v.ID - // util.Go(func() { - // db.Mysql().Update(&common.PlayerItems{ID: id}, map[string]interface{}{"status": common.ItemStatusInvalid}) - // }) - // continue - // } - // if discount < 0 || thisDiscount < discount { - // discount = thisDiscount - // ticket = tickets[i] - // } - // } - // if discount > 0 { - // ticketData := common.ActivityRechargeData{ID: common.ItemDiscountTicket, I1: ticket.Exi1, I2: req.Amount} - // ticketByte, _ := json.Marshal(ticketData) - // order.Extra = string(ticketByte) - // req.Amount = common.RoundCurrency(common.CurrencyINR, req.Amount*int64(discount)/100) - // order.Amount = req.Amount - // } - // } - // } + var ticket *common.PlayerItems + discount := int64(-1) + exi2 := int64(0) + // 判断是否有折扣券 + tickets := call.GetUserValidItems(uid, common.ItemDiscountTicket) + for i, v := range tickets { + thisDiscount := v.Exi1 + diff := v.Time + common.ActivityWeekCardTicketExpireTime - time.Now().Unix() + if diff <= 0 { + id := v.ID + util.Go(func() { + db.Mysql().Update(&common.PlayerItems{ID: id}, map[string]interface{}{"status": common.ItemStatusInvalid}) + }) + continue + } + if discount < 0 || thisDiscount < discount { + discount = thisDiscount + ticket = tickets[i] + exi2 = v.Exi2 + } + } + if discount > 0 && order.Amount == exi2 && ticket != nil { + ticketData := common.ActivityRechargeData{ID: common.ItemDiscountTicket, I1: int(ticket.Exi1), I2: req.Amount} + ticketByte, _ := json.Marshal(ticketData) + order.Extra = string(ticketByte) + req.Amount = common.RoundCurrency(common.CurrencyINR, req.Amount*discount/common.DecimalDigits) + order.Amount = req.Amount + } + } re := call.GetRechargeInfo(uid) notCharge := re.TotalRecharge == 0 diff --git a/modules/web/handler/withdraw.go b/modules/web/handler/withdraw.go index 5161605..db21388 100644 --- a/modules/web/handler/withdraw.go +++ b/modules/web/handler/withdraw.go @@ -305,6 +305,7 @@ func PlayerWithdraw(c *gin.Context) { if need > has { log.Error("err not enough cash:%v,%v", has, need) a.Code = values.CodeWithdrawNotEnough + a.Msg = "not enough cash" return } diff --git a/modules/web/middleware/token.go b/modules/web/middleware/token.go index 0d3b105..68fe599 100644 --- a/modules/web/middleware/token.go +++ b/modules/web/middleware/token.go @@ -57,6 +57,7 @@ var ( "/activity/activityPopup/info": {}, "/customer/image/download": {}, "/activity/firstRechargeBack/info": {}, + "/activity/weekCard/info": {}, } ) diff --git a/modules/web/values/activity.go b/modules/web/values/activity.go index 6610916..ddda8ba 100644 --- a/modules/web/values/activity.go +++ b/modules/web/values/activity.go @@ -137,12 +137,18 @@ type OneWeekCard struct { TotalReward int64 } +type WeekCardInfo struct { + Min int64 + Val int64 + Max int64 +} type ActivityWeekCardInfoResp struct { - RewardList []int64 // 奖励列表 - RewardDay int // 领取天数 - Status bool // 是否可领取 - ChannelList []*common.ConfigPayChannels - ProductList []*common.ConfigPayProduct + RewardList []WeekCardInfo // 奖励列表 + RewardDay int // 领取天数 + Status bool // 是否可领取 + RechargeStatus bool // 是否充值 + ChannelList []*common.ConfigPayChannels + ProductList []*common.ConfigPayProduct } // Level 领取的周卡的等级 diff --git a/modules/web/values/pay.go b/modules/web/values/pay.go index cd16a76..573e502 100644 --- a/modules/web/values/pay.go +++ b/modules/web/values/pay.go @@ -25,14 +25,13 @@ type RechargeInfoResp struct { ConfigPayBonus []OneConfigPayBonus Tips string SelectID int - DiscountTicket *DiscountTicket + DiscountTicket []*DiscountTicket } type DiscountTicket struct { - Level int Discount string TimeLeft int64 - Range []int64 + Amount int64 } // RechargeReq 充值请求 地址格式为:{"city":"Mumbai","street":"sarang street","houseNumber":"-54/a"} diff --git a/util/util.go b/util/util.go index a40bdc4..95228cf 100644 --- a/util/util.go +++ b/util/util.go @@ -11,7 +11,6 @@ import ( "os" "reflect" "regexp" - "sort" "strconv" "strings" "time" @@ -995,49 +994,31 @@ func StringToInt64Slice(s, sep string) ([]int64, error) { } // 通过总数Count分成一个递增数列 -func GenerateSequence(totalSum, minValue int64) ([]int64, error) { - length := 6 +func GenerateSequence(N, M int64) ([]int64, error) { + length := int64(5) - // 初步生成递增数列 [minValue, minValue+1, ..., minValue+5] + // 初步生成一个递增数列 [M, M+1, ..., M+5] sequence := make([]int64, length) - for i := 0; i < length; i++ { - sequence[i] = minValue + int64(i) + for i := int64(0); i < length; i++ { + sequence[i] = M + i } - // 计算初步数列的总和 - sumInitial := (2*minValue + int64(length-1)) * int64(length) / 2 + // 计算初步生成数列的总和 + sumInitial := (2*M + length - 1) * length / 2 - // 如果初步数列的总和已经大于 totalSum,则无法生成 - if sumInitial > totalSum { - return nil, fmt.Errorf("cannot generate a sequence with the given totalSum and minValue") + // 如果初步生成数列的总和已经大于 N,则无法生成 + if sumInitial > N { + return nil, fmt.Errorf("无法生成满足条件的数列") } // 计算剩余需要分配的值 - remaining := totalSum - sumInitial - - // 设置随机种子 - rand.Seed(time.Now().UnixNano()) - - // 平均分配剩余的值,同时减少极端情况的出现 - for remaining > 0 { - // 每次迭代从头到尾随机增量分配,减少单个元素过度增长 - for i := 0; i < length && remaining > 0; i++ { - // 确保递增,计算可能的最大增量 - maxIncrement := remaining / int64(length-i) - if i > 0 && sequence[i] <= sequence[i-1] { - maxIncrement = sequence[i-1] - sequence[i] + 1 - } + remaining := N - sumInitial - // 随机选择增量 - if maxIncrement > 0 { - randIncrement := rand.Int63n(maxIncrement + 1) - sequence[i] += randIncrement - remaining -= randIncrement - } - } + // 将剩余的值均匀分配到数列中,从后往前加值,保持递增 + for i := length - 1; i >= 0 && remaining > 0; i-- { + sequence[i] += remaining + remaining = 0 } - sort.Slice(sequence, func(i, j int) bool { - return sequence[i] < sequence[j] - }) + return sequence, nil }