PG厂商放开

dev
mofangmin 1 year ago
parent ae4286c1f1
commit 57f6772b52
  1. 22
      modules/web/handler/game.go

@ -2,7 +2,6 @@ package handler
import (
"fmt"
"math/rand"
"server/call"
"server/common"
"server/db"
@ -83,17 +82,16 @@ func EnterGame(c *gin.Context) {
}
a.Data = resp
// step:特殊逻辑处理
if req.Provider == common.ProviderPGSoft {
a.Code = values.CodeParam
a.Msg = "Under Maintenance,please try later."
return
provider = call.GetConfigGameProvider(common.ProviderPG2)
game := call.GetConfigGameListByID(common.ProviderPG2, req.GameID)
if game != nil && game.Open == 1 && rand.Intn(100) < 100 {
req.Provider = common.ProviderPG2
resp.Method = provider.Method
}
}
// if req.Provider == common.ProviderPGSoft {
// a.Code = values.CodeParam
// a.Msg = "Under Maintenance,please try later."
// provider = call.GetConfigGameProvider(common.ProviderPG2)
// game := call.GetConfigGameListByID(common.ProviderPG2, req.GameID)
// if game != nil && game.Open == 1 && rand.Intn(100) < 100 {
// req.Provider = common.ProviderPG2
// resp.Method = provider.Method
// }
// }
if req.IsDemo {
log.Debug("player enter demo game %+v", *req)
enter := &base.EnterGameReq{

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