取消游戏自动排序

fix/release
mofangmin 1 year ago
parent 80d6d36874
commit 50e6714b3a
  1. 2
      modules/common/nats.go
  2. 4
      modules/web/handler/activity.go
  3. 3
      modules/web/handler/user.go

@ -49,7 +49,7 @@ func UpdateGameData(d *pb.InnerAfterSettle) {
SettleAmount: d.FinalSettle, SettleAmount: d.FinalSettle,
MyUUID: d.MyUUID, MyUUID: d.MyUUID,
}) })
call.UpdateGameSort(int(d.ProviderID), int(d.GameID)) // call.UpdateGameSort(int(d.ProviderID), int(d.GameID))
} }
// 刷新分享投注 // 刷新分享投注

@ -553,7 +553,7 @@ func ActivityFreeSpinInfo(c *gin.Context) {
resp.Count = common.DefaultFreeSpinNum resp.Count = common.DefaultFreeSpinNum
} }
if resp.Count > 0 { if resp.Count > 0 {
call.PushRed(a.UID, pb.RedPointModule_RedPointSign, 1) // call.PushRed(a.UID, pb.RedPointModule_RedPointSign, 1)
} }
} }
@ -1250,7 +1250,7 @@ func ActivitySignNewDraw(c *gin.Context) {
Type: common.CurrencyINR, Type: common.CurrencyINR,
ChannelID: a.Channel, ChannelID: a.Channel,
Value: reward, Value: reward,
Event: common.CurrencyEventActivitySign, Event: common.CurrencyEventActivityBetDraw,
NeedBet: call.GetConfigCurrencyResourceNeedBet(common.CurrencyResourceBonus, reward), NeedBet: call.GetConfigCurrencyResourceNeedBet(common.CurrencyResourceBonus, reward),
}, },
}) })

@ -9,7 +9,6 @@ import (
"server/db" "server/db"
"server/modules/web/app" "server/modules/web/app"
"server/modules/web/values" "server/modules/web/values"
"server/pb"
"server/util" "server/util"
"time" "time"
@ -280,7 +279,6 @@ func CheckRedPoint(uid int, c *gin.Context) {
// 防止玩家未连接网关,所以延迟3秒 // 防止玩家未连接网关,所以延迟3秒
time.AfterFunc(time.Second*3, func() { time.AfterFunc(time.Second*3, func() {
nc := newContext(c) nc := newContext(c)
call.PushRed(uid, pb.RedPointModule_RedPointLoginAgain, 1)
// 是否可以转动转盘 // 是否可以转动转盘
ActivityBetDrawInfo(nc) ActivityBetDrawInfo(nc)
// 是否可以签到 // 是否可以签到
@ -291,6 +289,5 @@ func CheckRedPoint(uid int, c *gin.Context) {
ShareInfo(nc) ShareInfo(nc)
// vip奖励 // vip奖励
GetVipInfo(nc) GetVipInfo(nc)
}) })
} }

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