首页数据限制长度

pull/3/head
mofangmin 1 year ago
parent e2f9f44701
commit 3981e1029a
  1. 8
      call/user.go
  2. 8
      modules/web/handler/firstpage.go

@ -691,11 +691,11 @@ func AddGameRecord(uid int, provider int, gameId int) error {
} }
// GetGameRecord 获取游玩记录 // GetGameRecord 获取游玩记录
func GetGameRecord(uid int) (gameList []*common.ConfigGameList) { func GetGameRecord(uid, num int) (gameList []*common.ConfigGameList) {
client := db.Redis().GetRedis() client := db.Redis().GetRedis()
ctx := context.Background() ctx := context.Background()
playerGamesListKey := fmt.Sprintf("player:%d:games:list", uid) playerGamesListKey := fmt.Sprintf("player:%d:games:list", uid)
games, err := client.LRange(ctx, playerGamesListKey, 0, -1).Result() games, err := client.LRange(ctx, playerGamesListKey, 0, int64(num)).Result()
if err != nil { if err != nil {
log.Error("GetGameRecord LRange uid:%v,err:%v", uid, err) log.Error("GetGameRecord LRange uid:%v,err:%v", uid, err)
return nil return nil
@ -739,9 +739,9 @@ func DelPlayerFavorite(uid int, provider int, gameId int) error {
return nil return nil
} }
func GetPlayerFavoriteList(uid int) (gameList []*common.ConfigGameList) { func GetPlayerFavoriteList(uid, num int) (gameList []*common.ConfigGameList) {
var ret []*common.PlayerFavorite var ret []*common.PlayerFavorite
_, err := db.Mysql().QueryAll(fmt.Sprintf("uid = %v", uid), "create_at", &common.PlayerFavorite{}, &ret) _, err := db.Mysql().QueryList(0, num, fmt.Sprintf("uid = %v", uid), "create_at", &common.PlayerFavorite{}, &ret)
if err != nil { if err != nil {
log.Error("GetPlayerFavoriteList Delete uid:%v,err:%v", uid, err) log.Error("GetPlayerFavoriteList Delete uid:%v,err:%v", uid, err)
return return

@ -59,9 +59,9 @@ func FirstPage(c *gin.Context) {
List: make([]*common.ConfigGameList, 0), List: make([]*common.ConfigGameList, 0),
} }
if strings.ToLower(v.Name) == "recent" { if strings.ToLower(v.Name) == "recent" {
one.List = append(one.List, call.GetGameRecord(a.UID)...) one.List = append(one.List, call.GetGameRecord(a.UID, req.GameNum)...)
} else if strings.ToLower(v.Name) == "favorite" { } else if strings.ToLower(v.Name) == "favorite" {
one.List = append(one.List, call.GetPlayerFavoriteList(a.UID)...) one.List = append(one.List, call.GetPlayerFavoriteList(a.UID, req.GameNum)...)
} else { } else {
gameNum := req.GameNum gameNum := req.GameNum
if strings.ToLower(v.Name) == "hot" { if strings.ToLower(v.Name) == "hot" {
@ -76,7 +76,9 @@ func FirstPage(c *gin.Context) {
rand.Shuffle(len(one.List), func(i, j int) { rand.Shuffle(len(one.List), func(i, j int) {
one.List[i], one.List[j] = one.List[j], one.List[i] one.List[i], one.List[j] = one.List[j], one.List[i]
}) })
one.List = one.List[:req.GameNum] if len(one.List) > req.GameNum {
one.List = one.List[:req.GameNum]
}
} }
} }
call.GetGameInfo(one.List) call.GetGameInfo(one.List)

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