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package guser
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import (
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"fmt"
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"server/call"
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"server/common"
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"server/db"
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"server/modules/backend/app"
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"server/modules/backend/values"
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"github.com/gin-gonic/gin"
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"github.com/liangdas/mqant/log"
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)
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// 修改玩家金币
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func EditGameUserGold(c *gin.Context) {
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a := app.NewApp(c)
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defer func() {
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a.Response()
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}()
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req := new(values.EditGameUserGoldReq)
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if !a.S(req) {
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return
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}
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user, _ := call.GetUserXInfo(req.UID, "channel_id")
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update := &common.UpdateCurrency{
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CurrencyBalance: &common.CurrencyBalance{
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UID: req.UID,
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Type: req.CurrencyType,
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Value: req.Amount,
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Event: common.CurrencyEventGM,
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ChannelID: user.ChannelID,
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Exs1: "后台操作修改玩家金币",
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},
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}
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err := call.MineCurrencyProReal(update).Err
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if err != nil {
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log.Error("err:%v", err)
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a.Code = values.CodeRetry
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return
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}
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a.RecordEdit(values.PowerGUser, fmt.Sprintf("修改玩家%v金币:%v", req.UID, req.Amount))
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}
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func EditGameUserRtp(c *gin.Context) {
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a := app.NewApp(c)
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defer func() {
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a.Response()
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}()
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req := new(values.EditGameUserRtpReq)
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if !a.S(req) {
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return
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}
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err := db.Mysql().Update(&common.PlayerRtpData{Uid: req.UID}, map[string]interface{}{
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"rtp": req.Val,
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})
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if err != nil {
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a.Code = values.CodeRetry
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a.Msg = "modify rtp error"
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}
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a.RecordEdit(values.PowerGUser, fmt.Sprintf("修改玩家%vRtp:%v", req.UID, req.Val))
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}
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