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91 lines
3.4 KiB
91 lines
3.4 KiB
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1 year ago
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package statistics
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import (
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"fmt"
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"server/common"
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"server/modules/backend/app"
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"server/modules/backend/models"
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"server/modules/backend/values"
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"github.com/gin-gonic/gin"
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)
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func RealDataBalanceMillionGame(c *gin.Context) {
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a := app.NewApp(c)
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defer func() {
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a.Response()
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}()
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req := new(values.RealBalanceDataMillionGameReq)
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if !a.S(req) {
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return
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}
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resp := values.RealBalanceDataMillionGameResp{}
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// su, eu := utils.GetQueryUnix(req.Start, req.End)
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// for i := 0; i < len(common.MillionGameIDs); i++ {
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// MillionGameID := common.MillionGameIDs[i].(int)
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// resp.List = append(resp.List, getBalanceDataMillionGame(&su, &eu, req.Channel, &MillionGameID))
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// }
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a.Data = resp
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}
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func getBalanceDataMillionGame(su, eu *int64, channel, gameId *int) values.BalanceDataMillionGame {
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var balanceDataMillionGame values.BalanceDataMillionGame
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currencyEventGameSettle := int(common.CurrencyEventGameSettle)
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balanceDataMillionGame.GameId = *gameId
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OnlineData := models.GetOnlineByGameId(*gameId)
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for _, value := range OnlineData {
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balanceDataMillionGame.Online += value.Total
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balanceDataMillionGame.OnlineNew += value.New
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}
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// balanceDataMillionGame.Active = models.GetMillionPlayerCount(su, eu, channel, gameId, nil)
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// balanceDataMillionGame.TableFee = models.GetMillionFee(su, eu, channel, gameId, nil)
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balanceDataMillionGame.Profit = models.GetProfit(su, eu, channel, gameId, nil, ¤cyEventGameSettle, nil)
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/*for i := 0; i < len(common.RoomIDs); i++ {
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// 百人游戏只有两个房间
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if i > 1 {
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continue
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}
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balanceDataMillionGame.RoomDetail = append(balanceDataMillionGame.RoomDetail, getBalanceDataMillionGameRoom(su, eu, channel, gameId, &common.RoomIDs[i]))
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}*/
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// balanceDataMillionGame.RoomDetail = append(balanceDataMillionGame.RoomDetail, getBalanceDataMillionGameRoom(su, eu, channel, gameId, &common.RoomIDs[0]))
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return balanceDataMillionGame
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}
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func getBalanceDataMillionGameRoom(su, eu *int64, channel, gameId, roomId *int) values.BalanceDataMillionGameRoom {
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var millionGameRoom values.BalanceDataMillionGameRoom
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currencyEventGameSettle := int(common.CurrencyEventGameSettle)
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millionGameRoom.RoomId = *roomId
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// millionGameRoom.GameCount = models.GetMillionGameCount(su, eu, channel, gameId, roomId)
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// millionGameRoom.BetAmount = models.GetMillionGameBet(su, eu, channel, gameId, roomId, nil)
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millionGameRoom.Profit = models.GetProfit(su, eu, channel, gameId, roomId, ¤cyEventGameSettle, nil)
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// millionGameRoom.Active = models.GetMillionPlayerCount(su, eu, channel, gameId, roomId)
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// res := common.GetMillionResultByGameId(*gameId)
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// for i := 0; i < len(res); i++ {
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// millionGameRoom.Detail = append(millionGameRoom.Detail, getMillionGameDetail(su, eu, channel, gameId, roomId, &res[i]))
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// }
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return millionGameRoom
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}
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func getMillionGameDetail(su, eu *int64, channel, gameId, roomId, result *int) values.MillionGameDetail {
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var millionGameDetail values.MillionGameDetail
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millionGameDetail.Result = fmt.Sprintf("%d", *result)
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// millionGameDetail.BetAmount = models.GetMillionGameBet(su, eu, channel, gameId, roomId, result)
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// millionGameDetail.BetCount = models.GetMillionGameBetCount(su, eu, channel, gameId, roomId, result)
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// millionGameDetail.WinCount = models.GetMillionGameWinCount(su, eu, channel, gameId, roomId, result)
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// millionGameDetail.Profit = models.GetMillionGameAreaProfit(su, eu, channel, gameId, roomId, result)
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return millionGameDetail
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}
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