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93 lines
2.6 KiB
93 lines
2.6 KiB
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1 year ago
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package statistics
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import (
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"server/modules/backend/app"
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"server/modules/backend/models"
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utils "server/modules/backend/util"
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"server/modules/backend/values"
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"time"
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"github.com/gin-gonic/gin"
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)
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// 用户牌局分析
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func PlayData(c *gin.Context) {
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a := app.NewApp(c)
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defer func() {
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a.Response()
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}()
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req := new(values.PlayDataReq)
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if !a.S(req) {
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return
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}
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resp := values.PlayDataResp{}
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su, eu := utils.GetQueryUnix(req.Start, req.End)
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var newCount, oldCount int64
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// 新用户数
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newCount = models.GetNewPlayerCountBySql(req.Channel, su, eu)
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// 老用户数
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oldCount = models.GetOldPlayerCountBySql(req.Channel, su, eu)
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// 活跃玩牌率
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resp.ActivePlayPer = utils.GetPer(resp.Play, newCount+oldCount)
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// 新用户玩牌率
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resp.NewPlayerPer = utils.GetPer(resp.NewPlay, newCount)
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resp.Map1 = getPlayDataMap1(su, eu, req.Channel, req.Games)
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resp.Map2 = getPlayDataMap2(su, eu, req.Channel, req.Games)
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resp.Map3 = getPlayDataMap3(su, eu, req.Channel)
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a.Data = resp
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}
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func getPlayDataMap1(s, e int64, channel *int, games *string) map[string]values.PlayDataMap1 {
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ret := map[string]values.PlayDataMap1{}
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// var oneDay int64 = 24 * 60 * 60
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// s := util.GetZeroTime(time.Unix(int64(start), 0)).Unix()
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// e := util.GetZeroTime(time.Unix(int64(end), 0)).AddDate(0, 0, 1).Unix()
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return ret
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}
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func getPlayDataMap2(s, e int64, channel *int, games *string) map[string]values.PlayDataMap2 {
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ret := map[string]values.PlayDataMap2{}
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var oneDay int64 = 24 * 60 * 60
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// s := util.GetZeroTime(time.Unix(int64(start), 0)).Unix()
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// e := util.GetZeroTime(time.Unix(int64(end), 0)).AddDate(0, 0, 1).Unix()
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// IsNew := true
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// flag := false
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// var gameId *int
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// if games != nil {
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// gId := common.GetGameIDByGames(*games)
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// gameId = &gId
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// }
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for i := s; i < e; i += oneDay {
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// j := i + oneDay
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t := time.Unix(i, 0).Format("20060102")
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one := values.PlayDataMap2{}
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// active := models.GetActive(&i, &j, false, false, channel)
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// play := models.GetPlayGameUserCount(&i, &j, gameId, nil, channel, &flag)
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// one.ActivePlayPer = utils.GetPer(play, active)
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// newUser := models.GetNewPlayerCountBySql(channel, i, j)
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// newPlay := models.GetPlayGameUserCount(&i, &j, gameId, nil, channel, &IsNew)
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// one.NewPlayPer = utils.GetPer(newPlay, newUser)
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ret[t] = one
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}
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return ret
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}
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func getPlayDataMap3(s, e int64, channel *int) map[int]int64 {
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ret := map[int]int64{}
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// for _, v := range common.Games {
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// gameId := common.GetGameIDByGames(v)
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// ret[common.GetGameIDByGames(v)] = models.GetPlayGameUserCount(&s, &e, &gameId, nil, channel, nil)
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// }
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return ret
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}
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