印度包网
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1 year ago
package statistics
import (
"server/common"
"server/modules/backend/app"
"server/modules/backend/models"
utils "server/modules/backend/util"
"server/modules/backend/values"
"github.com/gin-gonic/gin"
)
func PlayGameRoomData(c *gin.Context) {
a := app.NewApp(c)
defer func() {
a.Response()
}()
req := new(values.PlayGameRoomDataReq)
if !a.S(req) {
return
}
resp := values.PlayGameRoomDataResp{}
a.Data = resp
}
func getPlayGameRoomDataInfo(s, e *int64, channel *int, gameId *int, roomId *int, controlType int) values.PlayGameRoomDataInfo {
var playGameRoomDataInfo values.PlayGameRoomDataInfo
playGameRoomDataInfo.Date = *s
playGameRoomDataInfo.GameId = *gameId
playGameRoomDataInfo.ControlType = controlType
event := int(common.CurrencyEventGameSettle)
playGameRoomDataInfo.Amount = models.GetProfit(s, e, channel, gameId, roomId, &event, &controlType)
playGameRoomDataInfo.GameCount = models.GetControlTotal(s, e, channel, gameId, roomId, &controlType, false)
winCount := models.GetControlTotal(s, e, channel, gameId, roomId, &controlType, true)
playGameRoomDataInfo.WinPer = utils.GetPer(winCount, playGameRoomDataInfo.GameCount)
return playGameRoomDataInfo
}