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147 lines
4.2 KiB
147 lines
4.2 KiB
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1 year ago
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package gm
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import (
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"fmt"
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"server/call"
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"server/common"
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"server/db"
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"server/modules/backend/models"
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"server/modules/backend/values"
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"server/modules/customer/app"
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uutil "server/util"
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"strconv"
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"github.com/gin-gonic/gin"
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"github.com/liangdas/mqant/log"
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"github.com/olivere/elastic/v7"
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)
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func GetGameUserInfo(c *gin.Context) {
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a := app.NewApp(c)
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defer func() {
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a.Response()
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}()
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req := new(values.GetGameUserInfoReq)
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if !a.S(req) {
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return
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}
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user := &common.PlayerDBInfo{}
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switch req.Data.(type) {
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case int, int64, float32, float64:
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id := uutil.GetInt(req.Data)
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if id <= 999999999 {
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user.Id = id
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} else {
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user.Mobile = strconv.Itoa(id)
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}
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case string:
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str := req.Data.(string)
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if len(str) == 10 {
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user.Mobile = str
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} else {
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id, err := strconv.Atoi(str)
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if err != nil {
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a.Code = values.CodeParam
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a.Msg = "玩家不存在"
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return
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}
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user.Id = id
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}
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}
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err := db.Mysql().Get(user)
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if err != nil {
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log.Error("err:%v", err)
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a.Code = values.CodeParam
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a.Msg = "玩家不存在"
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return
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}
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uid := user.Id
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ur, _ := call.GetUserXInfo(uid, "online")
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info := &common.RechargeInfo{UID: uid}
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db.Mysql().Get(info)
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lg := &common.LoginRecord{UID: uid}
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db.Mysql().GetLast(lg)
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resp := values.GetGameUserInfoResp{
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UID: user.Id,
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Nick: user.Nick,
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Channel: user.ChannelID,
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Phone: user.Mobile,
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OpenID: *user.Openid,
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Online: ur.Online == common.PlayerOnline,
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Status: user.Status,
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Birth: user.Birth,
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// PlayCount: util.GetGUserPlayCount(uid),
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IP: user.IP,
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LastLogin: lg.Time,
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Tag: user.Tag,
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UserGameData: GetUserGameInfo(user.Id),
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OutputData: models.GetOutputData(0, 0, 0, uid),
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Gpsadid: user.DeviceId,
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}
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// re := call.GetRechargeInfo(uid)
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// resp.Recharge = re.TotalRecharge
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// resp.Withdraw = re.TotalWithdraw
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// resp.NeedBet = call.GetUserNeedBet(uid)
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// resp.Cash = call.GetUserCurrency(uid, common.CurrencyINR)
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db.Mysql().C().Table("users").Select("id").Where("deviceid = ?", user.DeviceId).Scan(&resp.SubAccount)
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a.Data = resp
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}
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// 获取用户游戏信息
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func GetUserGameInfo(uid int) map[string][]values.UserGameInfo {
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q := elastic.NewBoolQuery()
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q.Filter(elastic.NewTermQuery("uid", uid))
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q.Filter(elastic.NewTermsQuery("event", common.GetGameEvents()...))
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buk, err := db.ES().Group2SumBy(common.ESIndexBalance, "exi1", "exi2", "value", q, "", false, 0)
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if err != nil {
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log.Error("err:%v", err)
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}
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ret := map[string][]values.UserGameInfo{}
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var totalCount, totalProfit int64
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for _, v := range buk.Buckets {
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provider := call.GetConfigGameProvider(uutil.GetInt(v.Key))
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if provider == nil {
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continue
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}
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games := []values.UserGameInfo{}
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for _, k := range v.Sub1.Buckets {
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thisGame := call.GetConfigGameListByGameID(provider.ProviderID, uutil.GetInt(k.Key))
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if thisGame == nil {
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continue
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}
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count := uutil.GetInt64(k.Doc_count)
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profit := uutil.GetInt64(k.Sub2.Value)
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totalCount += count
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totalProfit += profit
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games = append(games, values.UserGameInfo{
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GameName: thisGame.Name + fmt.Sprintf("(%d)", thisGame.GameID),
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GameCount: count,
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Profit: profit,
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})
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}
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ret[provider.ProviderName] = games
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}
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ret["总计"] = []values.UserGameInfo{{GameCount: totalCount, Profit: totalProfit}}
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return ret
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}
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// func getUserGameData(uid int, gameId *int, win, lost *bool) values.UserGameInfo {
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// var userGameInfo values.UserGameInfo
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// if gameId == nil {
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// userGameInfo.GameId = 0
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// } else {
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// userGameInfo.GameId = *gameId
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// }
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// userGameInfo.GameCount = models.GetWinGameCountByBalance(nil, nil, &uid, nil, gameId, nil, nil)
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// userGameInfo.WinCount = models.GetWinGameCountByBalance(nil, nil, &uid, nil, gameId, nil, win)
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// userGameInfo.LoseCount = models.GetWinGameCountByBalance(nil, nil, &uid, nil, gameId, nil, lost)
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// userGameInfo.Profit = models.GetGameProfitByUid(nil, nil, &uid, nil, gameId, nil, nil)
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// userGameInfo.WinProfit = models.GetGameProfitByUid(nil, nil, &uid, nil, gameId, nil, win)
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// userGameInfo.LoseProfit = models.GetGameProfitByUid(nil, nil, &uid, nil, gameId, nil, lost)
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// userGameInfo.WinPer = util.GetPer(userGameInfo.WinCount, userGameInfo.GameCount)
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// return userGameInfo
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// }
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