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package gm
import (
"fmt"
"server/call"
"server/common"
"server/db"
"server/modules/backend/models"
"server/modules/backend/values"
"server/modules/customer/app"
uutil "server/util"
"strconv"
"github.com/gin-gonic/gin"
"github.com/liangdas/mqant/log"
"github.com/olivere/elastic/v7"
)
func GetGameUserInfo(c *gin.Context) {
a := app.NewApp(c)
defer func() {
a.Response()
}()
req := new(values.GetGameUserInfoReq)
if !a.S(req) {
return
}
user := &common.PlayerDBInfo{}
switch req.Data.(type) {
case int, int64, float32, float64:
id := uutil.GetInt(req.Data)
if id <= 999999999 {
user.Id = id
} else {
user.Mobile = strconv.Itoa(id)
}
case string:
str := req.Data.(string)
if len(str) == 10 {
user.Mobile = str
} else {
id, err := strconv.Atoi(str)
if err != nil {
a.Code = values.CodeParam
a.Msg = "玩家不存在"
return
}
user.Id = id
}
}
err := db.Mysql().Get(user)
if err != nil {
log.Error("err:%v", err)
a.Code = values.CodeParam
a.Msg = "玩家不存在"
return
}
uid := user.Id
ur, _ := call.GetUserXInfo(uid, "online")
info := &common.RechargeInfo{UID: uid}
db.Mysql().Get(info)
lg := &common.LoginRecord{UID: uid}
db.Mysql().GetLast(lg)
resp := values.GetGameUserInfoResp{
UID: user.Id,
Nick: user.Nick,
Channel: user.ChannelID,
Phone: user.Mobile,
OpenID: *user.Openid,
Online: ur.Online == common.PlayerOnline,
Status: user.Status,
Birth: user.Birth,
// PlayCount: util.GetGUserPlayCount(uid),
IP: user.IP,
LastLogin: lg.Time,
Tag: user.Tag,
UserGameData: GetUserGameInfo(user.Id),
OutputData: models.GetOutputData(0, 0, 0, uid),
Gpsadid: user.DeviceId,
}
// re := call.GetRechargeInfo(uid)
// resp.Recharge = re.TotalRecharge
// resp.Withdraw = re.TotalWithdraw
// resp.NeedBet = call.GetUserNeedBet(uid)
// resp.Cash = call.GetUserCurrency(uid, common.CurrencyINR)
db.Mysql().C().Table("users").Select("id").Where("deviceid = ?", user.DeviceId).Scan(&resp.SubAccount)
a.Data = resp
}
// 获取用户游戏信息
func GetUserGameInfo(uid int) map[string][]values.UserGameInfo {
q := elastic.NewBoolQuery()
q.Filter(elastic.NewTermQuery("uid", uid))
q.Filter(elastic.NewTermsQuery("event", common.GetGameEvents()...))
buk, err := db.ES().Group2SumBy(common.ESIndexBalance, "exi1", "exi2", "value", q, "", false, 0)
if err != nil {
log.Error("err:%v", err)
}
ret := map[string][]values.UserGameInfo{}
var totalCount, totalProfit int64
for _, v := range buk.Buckets {
provider := call.GetConfigGameProvider(uutil.GetInt(v.Key))
if provider == nil {
continue
}
games := []values.UserGameInfo{}
for _, k := range v.Sub1.Buckets {
thisGame := call.GetConfigGameListByGameID(provider.ProviderID, uutil.GetInt(k.Key))
if thisGame == nil {
continue
}
count := uutil.GetInt64(k.Doc_count)
profit := uutil.GetInt64(k.Sub2.Value)
totalCount += count
totalProfit += profit
games = append(games, values.UserGameInfo{
GameName: thisGame.Name + fmt.Sprintf("(%d)", thisGame.GameID),
GameCount: count,
Profit: profit,
})
}
ret[provider.ProviderName] = games
}
ret["总计"] = []values.UserGameInfo{{GameCount: totalCount, Profit: totalProfit}}
return ret
}
// func getUserGameData(uid int, gameId *int, win, lost *bool) values.UserGameInfo {
// var userGameInfo values.UserGameInfo
// if gameId == nil {
// userGameInfo.GameId = 0
// } else {
// userGameInfo.GameId = *gameId
// }
// userGameInfo.GameCount = models.GetWinGameCountByBalance(nil, nil, &uid, nil, gameId, nil, nil)
// userGameInfo.WinCount = models.GetWinGameCountByBalance(nil, nil, &uid, nil, gameId, nil, win)
// userGameInfo.LoseCount = models.GetWinGameCountByBalance(nil, nil, &uid, nil, gameId, nil, lost)
// userGameInfo.Profit = models.GetGameProfitByUid(nil, nil, &uid, nil, gameId, nil, nil)
// userGameInfo.WinProfit = models.GetGameProfitByUid(nil, nil, &uid, nil, gameId, nil, win)
// userGameInfo.LoseProfit = models.GetGameProfitByUid(nil, nil, &uid, nil, gameId, nil, lost)
// userGameInfo.WinPer = util.GetPer(userGameInfo.WinCount, userGameInfo.GameCount)
// return userGameInfo
// }