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155 lines
5.8 KiB
155 lines
5.8 KiB
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1 year ago
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package values
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// 权限对应页签
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const (
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PowerAll = iota
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// 系统管理从1开始
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PowerFirst // 首页
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PowerGM // 系统配置
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PowerMail // 邮件
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PowerWhiteList // 黑白名单
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PowerChannel // 渠道管理
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PowerExamineWithdraw // 退出订单审核
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PowerStatisticsWithdraw // 退出订单统计
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PowerManageRole // 角色管理账户权限
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PowerManageUser // 用户管理账户权限
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PowerOptLog // 操作日志权限
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PowerWarn // 预警模块权限
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PowerGUser // 游戏玩家管理
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PowerGUserList // 游戏玩家列表
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PowerShareChannel // 分享配置
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PowerBlockpayQuery // 区块支付查询功能
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PowerBlockpayAddrs // 区块支付地址功能(包括转账权限等)
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PowerMax1
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)
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// 数据管理从100开始
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const (
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PowerRealData = iota + 100 // 实时数据 100
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PowerGameData // 游戏概况 101
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PowerNewPlayData // 新增用户分析 102
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PowerActivePlayData // 用户活跃分析 103
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PowerFinancialData // 系统货币 104
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PowerRechargeData // 收入概要 105
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PowerPlayData // 用户牌局 106
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PowerRechargeOrder // 订单明细 107
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PowerShareData // 分享数据 108
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PowerWithdrawOrder // 退出明细 109
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PowerGame // 游戏牌局 110
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PowerRealProfit // 实时盈亏 111
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PowerRedActivity // 红包雨活动 112
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PowerPlayerProfit // 玩家收益 113
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PowerEventTrack // 打点数据 114
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PowerOutput // 产出统计 115
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// PowerControlCardData // 调控牌局 113
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// PowerPlayGameData // 玩家游戏数据 114
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// PowerRechargeTrend // 充值趋势 115
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// PowerBalanceRoomGame // 房间游戏盈亏 116
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// PowerBalanceMillionGame // 百人场游戏盈亏 117
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// PowerRouletteActivityData // 轮盘活动数据 118
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PowerMax2
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)
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func IsValidPower(p int) bool {
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if p > PowerAll && p < PowerMax1 || p >= PowerRealData && p < PowerMax2 {
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return true
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}
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return false
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}
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var (
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// 权限映射表
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PowerMap = map[string]int{
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"/statistics/reviewData": PowerFirst,
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"/gm": PowerGM,
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"/mail": PowerMail,
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"/sys/whiteList": PowerWhiteList,
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"/sys/channel": PowerChannel,
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"/examine/withdraw": PowerExamineWithdraw,
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"/statistics/realData": PowerRealData,
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"/statistics/gameData": PowerGameData,
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"/statistics/newPlayerData": PowerNewPlayData,
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"/statistics/activePlayerData": PowerActivePlayData,
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"/statistics/rechargeData": PowerRechargeData,
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"/statistics/rechargeData/rechargeOrderList": PowerRechargeOrder,
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"/statistics/rechargeData/withdrawOrderList": PowerWithdrawOrder,
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"/statistics/playData": PowerPlayData,
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"/statistics/withdraw": PowerStatisticsWithdraw,
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"/statistics/output": PowerOutput,
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"/power/role": PowerManageRole,
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"/power/user": PowerManageUser,
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"/sys/editHistory/list": PowerOptLog,
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"/warn": PowerWarn,
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"/guser": PowerGUser,
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"/guser/list": PowerGUserList,
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"/share": PowerShareChannel,
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"/statistics/shareData": PowerShareData,
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"/statistics/realDataBalance": PowerRealProfit,
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"/statistics/activityRedData": PowerRedActivity,
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"/blockpay/order/query": PowerBlockpayQuery,
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"/blockpay/addrs": PowerBlockpayAddrs,
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"/profit/playerProfit": PowerPlayerProfit,
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// "/guser/controlCardData": PowerControlCardData,
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// "/statistics/playGameData": PowerPlayGameData,
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// "/statistics/rechargeTrend": PowerRechargeTrend,
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// "/statistics/realDataBalanceRoomGame": PowerBalanceRoomGame,
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// "/statistics/realDataBalanceMillionGame": PowerBalanceMillionGame,
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// "/activity/rouletteActivityData": PowerRouletteActivityData,
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}
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// 页面按钮权限
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PowerButtonMap = map[int][]string{}
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)
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type UserListResp struct {
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List []User
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}
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// AddUserReq 新增角色
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type AddUserReq struct {
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Role int `json:"Role" binding:"required"`
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Name string `json:"Name" binding:"required"`
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Account string `json:"Account" binding:"required"`
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Password string `json:"Password" binding:"required"`
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Phone string `json:"Phone" binding:"required"`
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Channels string `json:"Channels"`
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}
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// DelUserReq 删除角色
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type DelUserReq struct {
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ID int `json:"ID" binding:"required"`
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}
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type RoleListResp struct {
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List []Role
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}
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// AddRoleReq 新增角色
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type AddRoleReq struct {
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Role int `json:"Role" binding:"required"`
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Name string `json:"Name" binding:"required"`
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Power string `json:"Power" binding:"required"`
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}
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// EditRoleReq 编辑角色
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type EditRoleReq struct {
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ID int `json:"ID" binding:"required"`
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Role int `json:"Role" binding:"required"`
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Name string `json:"Name" binding:"required"`
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Power string `json:"Power" binding:"required"`
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}
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// EditPowerReq 编辑权限
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// ID 账户id
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// Power 用户编辑后的权限
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type EditPowerReq struct {
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ID int `json:"ID" binding:"required"`
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Power *string `json:"Power"`
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Role *int `json:"Role"`
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Name *string `json:"Name"`
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Account *string `json:"Account"`
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Password *string `json:"Password"`
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Phone *string `json:"Phone"`
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Channels *string `json:"Channels"`
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}
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